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Mave

say usage...

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Is there a way to stop "say" before the actual sample has ended?

Killing the "speaker" is not an option smile_o.gif

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Note that I have not tried this for ArmA, but I recall in OFP you could use an empty sound to stop an existing sound from playing.

That could be something like:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit say "myspeech"

~5

_unit say ""

would make _unit say myspeech for 5 seconds.

This is a distant memory, it might work though (I can't test now).

Baddo.

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If you are making "thigs" to say sound, best way is to place a gamelogic where the object is, use the gamelogic to say the sound, when needed, delete the gamelogic and sound will stop.

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I actually tried to make helicopter to speak "Valkyrie" with addaction, playing something else few seconds later does not cancel the thing that starts to play at the beginning smile_o.gif

Camera is not an option, it must be the helicopter that does the saying so that doppler-effect takes place...

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