monkman 2 Posted March 4, 2007 Since the 1.05 patch I've noticed that the M4A1 (with 203 nade launcher) no longer does fully auto where as the 'vanilla' M4A1 does go fully auto. Now I know it's a small thing but I love using the M4A1 (especially in CQB) but now my fav weapon is limited to single and 3 round burst... Could BIS please just tweak this for 1.06 patch. (Cheers!! Thanks. Share this post Link to post Share on other sites
-Puma- 2 Posted March 4, 2007 Have u tried the special forces m4 It does full auto, and regular M4 dosen't Share this post Link to post Share on other sites
sander 14 Posted March 4, 2007 Hi, It is a valid point as the config of the weapon has changed between the 505 release version and the V1.05 patch. V1.04 Config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class M4A1GL: M4GL { displayName = "$STR_DN_M4A1_GL"; class M4Muzzle: M4A1 { modelOptics = "\ca\Weapons\optika_ACOG"; opticsZoomMin = 0.090000; opticsZoomMax = 0.090000; distanceZoomMin = 150; distanceZoomMax = 150; }; class Library { libTextDesc = "$STR_LIB_M4A1"; }; }; V1.05 Config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class M4A1GL: M4GL { displayName = "$STR_DN_M4A1_GL"; class Library { libTextDesc = "$STR_LIB_M4A1"; }; modes[] = {"Single","FullAuto"}; }; While trying to define a config cpp for custom weaponry I found that inclusion of the class M4Muzzle: M4A1 line was necessary for getting the firemodes of single and fully automatic fire for weapons with underslung grenadelauncher. Only defining modes did not have the desired effect. Regards, Sander Share this post Link to post Share on other sites
EricJ 765 Posted March 5, 2007 Have u tried the special forces m4 It does full auto, and regular M4 dosen't shhh.... you're going to start another thread about what regular forces use (semi and burst only) versus always everything has an M4A1. To be honest with you I was surprised and glad the "vanilla" M4 was semi and burst, while the SF stuff was as it should be, semi and auto. Share this post Link to post Share on other sites
OddballWDI 0 Posted March 13, 2007 I noticed this too about the M4A1 with the 203 launcher. One of my missions I always used that weapon because it was a full auto which I prefered for some situations. Sander is there a way to change this back so the M4A1 (w 203) will fire in full auto? Which file needs to be changed? Share this post Link to post Share on other sites