mcnools 62 Posted February 27, 2007 Well, in ofp you could configure units armour values, and I'm thinking of doing a "super"-unit that can take lots of bullets etc. just for playing around with some, and I was wondering if anyone knows if it can be done in ArmA? (and if your'e going to post something in the lines of "it's supposed to be realistic you noob" you can just be quiet instead). Edit: I mean soldiers, not tanks etc. Share this post Link to post Share on other sites
Corkey 0 Posted February 27, 2007 I believe you would add the armor values to the units config, just as you would in OFP... I do not have ARMA yet, so I am not entirely sure. Share this post Link to post Share on other sites
mcnools 62 Posted February 27, 2007 oh, also, I can't remember how you do that ^^ Share this post Link to post Share on other sites
nephilim 0 Posted February 27, 2007 does " this allowdammage false" still work? Share this post Link to post Share on other sites
mcnools 62 Posted February 27, 2007 Actually I just found out how to do it thanks to NEM's zombies-config. you just put armor=40; armorhead=4; armorbody=9; armorhands=15; armorlegs=15; (and change the values to what you want) somewhere under where you put the weapons the unit should have etc. (can't explain it properly, damn language barriers) Share this post Link to post Share on other sites
Vulture2k1 0 Posted February 27, 2007 Nice one, now we can get Battletech Elementals o_o Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 27, 2007 Mcnools thats wrong, its done like that in OFP and i didnt config it properly for those zombies. Its like this: (thanks to charonos for noticing) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> armor=38; class HitHead { armor = 0.05; material = -1; name = "head_hit"; passThrough = true; }; class HitBody { armor = 80; material = -1; name = "body"; passThrough = true; }; class HitHands { armor = 120; material = -1; name = "hands"; passThrough = true; }; class HitLegs { armor = 100; material = -1; name = "legs"; passThrough = true; }; Share this post Link to post Share on other sites