Jump to content
Sign in to follow this  
CoolSprog

Really dumb question, but curious.

Recommended Posts

Hey alot of you gonna think im stupid, but i really dunno what this is so smile_o.gif.

What is "Post Processing"? Ive looked it up but couldent find what it means in terms of games, under graphics settings, ect.

Thanks if your the one to answer my pointless question, as it may help me optamize my performance heh.

CoolSprog smile_o.gif.

Share this post


Link to post
Share on other sites

Post processing is used to apply further effects to rendered textures, such as reflections. It visually enhances the graphics.

Share this post


Link to post
Share on other sites

Post processing is the processing done to the full screen after a scene has been rendered, for example the depth of field effect is done in the post processing phase, as it involves blurring the final scene render based on the depth of each point on the screen. The screen glow and blur effects are also post processing effects as they are applied after the main scene has been drawn.

Share this post


Link to post
Share on other sites

Thanks alot guys, that helps, im guessing thats a bit of a performance nuker then heh, will begin tweaking, who woulda thought a system like mine would need to tweak so badly sad_o.gif.

Share this post


Link to post
Share on other sites

For some cards it can eat up FPS, for others, it takes up only a couple of frames...

Try fiddling with settings, find a sweet spot =)

Share this post


Link to post
Share on other sites

IMO...

I've seen it used to create some good effects but overall i see it as a blurry filter that degrades image quality and kills fps. You can loose AA depending on your hw and instead of sharp looking graphics you get blurry crap.

I think the reason it kills fps is the higher resolution PC graphics display and the combination with other demanding graphical features... compared to old consoles.

I have seen this used in console ports and believe it was used mostly in older console (ps2/xbox) games, to hide their substandard graphical quality (compensate/hide low resolution textures, display resolution, etc) with this filter.

If available i always turn it off in favour of display resolution, antialiasing and AF, texture resolution, etc.

Share this post


Link to post
Share on other sites

@Heatseeker. This thread is about ArmA, not crappy games that can't use shaders properly smile_o.gif .

In ArmA I would recommend keeping post-processing on unless you have a low-end pc. The PP effects in ArmA look good and are hardly a performance impact on a modern PC. They don't reduce image quality at all.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×