lone.wolf 80 Posted February 24, 2007 Hi, need some help to a noob... I want to make some screenshots, and put a unit in the mission editor, and in the init field i write: exec "camera.sqs" but i get a error message there say that i need to put a ; before camera, if i do the line still dont work... Thanx Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 24, 2007 [this] exec .., or just this exec, cant remember Share this post Link to post Share on other sites
KJAM 0 Posted February 24, 2007 in the init field (if you want camera.sqs to launch right away) put this this exec "camera.sqs" If you want to to activate on a different unit when a trigger or waypoint has been reached/fulfilled use this in the on Activation box: unitname exec "camera.sqs" Share this post Link to post Share on other sites
peterj 0 Posted February 24, 2007 this exec "camera.sqs"; Share this post Link to post Share on other sites
hoz 0 Posted February 24, 2007 Mission Editing & scripting is a better place for this. Share this post Link to post Share on other sites
Infam0us 10 Posted February 24, 2007 Hi, need some help to a noob...I want to make some screenshots, and put a unit in the mission editor, and in the init field i write: exec "camera.sqs" but i get a error message there say that i need to put a ; before camera, if i do the line still dont work... Thanx Enter this exactly as below ... this exec "camera.sqs"; showCinemaBorder false Also, if you want to slow down the action and get a better shot try player exec "camera.sqs"; showCinemaBorder false; setAccTime 0.003 Edit the time value to your liking, if it stays black at the very beginning that's not the game screwed its just the way it starts, you never notice until its slowed down Share this post Link to post Share on other sites