Scillion 0 Posted February 22, 2007 In the mission you can radio a plane to bomb something. Only the AI doesn't take off from the airport but about 60% of the time. Why? How do you fix this? Can you creat or put a plane and AI in flight without take off? If the plane takes off the bombing run works fine but I wish it would take off or not take off. I really don't like it might take off. Share this post Link to post Share on other sites
Balschoiw 0 Posted February 22, 2007 Create plane, in unit setup screen choose special and from the dropdown "flying". Share this post Link to post Share on other sites
Scillion 0 Posted February 23, 2007 This plane needs to be called late in the game. I can't have it flying around for 10 minutes waiting for the order to bomb. Thx anyway Share this post Link to post Share on other sites
Rhodite 3 Posted February 23, 2007 This plane needs to be called late in the game. I can't have it flying  around for 10 minutes waiting for the order to bomb.Thx anyway Why not? You can have it on holding pattern untill called for.. Share this post Link to post Share on other sites
TiGGa 0 Posted February 23, 2007 Use this one then: BiKi- CreateVehicle Array Share this post Link to post Share on other sites
DecimusAquila 0 Posted February 23, 2007 In the mission you can radio a plane to bomb something.Only the AI doesn't take off from the airport but about 60% of the time. Why? How do you fix this? Can you creat or put a plane and AI in flight without take off? If the plane takes off the bombing run works fine but I wish it would take off or not take off. I really don't like it might take off. Sorry for a question after a question. I have difficulty in calling a plane to bomb something. Please any possibilty of sharing the commands you used for radio to bomber to bomb? Thankyou. Share this post Link to post Share on other sites
Scillion 0 Posted February 23, 2007 Your going to make me tell you? Ok It's just a script of explosions. The plane just flys over and I use the ied.sqs script to make several explosions just where I want them. I'll check out the the Creat Vehical thing. If that doesn't work I'll see about having him fly around until needed. I'm not against it, it just seemed better to have him take off from the airport. I still don't understand why he only takes off sometimes. Share this post Link to post Share on other sites
Scillion 0 Posted February 23, 2007 Great - I found out how to get 100% takeoff on the runway by AI. simply place a air unit (with AI) on the airfield with orders (waypoints ect.). Now place a second airplane (empty) right in front of him. The AI will start his engine but not move. When your ready to fly the mission just setpos the other aircraft out of the way. Share this post Link to post Share on other sites
DecimusAquila 0 Posted February 24, 2007 Your going to make me tell you? OkIt's just a script of explosions. The plane just flys over and I use the ied.sqs script to make several explosions just where I want them. I'll check out the the Creat Vehical thing. If that doesn't work I'll see about having him fly around until needed. I'm not against it, it just seemed better to have him take off from the airport. I still don't understand why he only takes off sometimes. Thankyou for the reply. I never knew that explosions could be made in Arma (noob i am). Please is there any tutorial on how to add explosions in my missions? Share this post Link to post Share on other sites
jackass888 0 Posted February 24, 2007 OT: Is it just me or the AI cant land on Sahrani ? Just keeps making cicles around the airport Share this post Link to post Share on other sites
Wolfrug 0 Posted February 24, 2007 Uhm. When it comes to calling aircraft (from ground, not already flying), the standard procedure from OFP was simply to setFuel them at the appropriate time. As so: In the init field of the aircraft write "this setfuel 0" (no quotes), or turn the Fuel slider down to zero. Then when you need the airplane to taxi off or the helicopter to start moving along its waypoints, simply put "AircraftName setFuel 1" in whatever trigger or waypoint or script you need. That's the easy way, anyway. Regards, Wolfrug Share this post Link to post Share on other sites
DecimusAquila 0 Posted February 24, 2007 Your going to make me tell you? OkIt's just a script of explosions. The plane just flys over and I use the ied.sqs script to make several explosions just where I want them. I'll check out the the Creat Vehical thing. If that doesn't work I'll see about having him fly around until needed. I'm not against it, it just seemed better to have him take off from the airport. I still don't understand why he only takes off sometimes. Thankyou for the reply. I never knew that explosions could be made in Arma (noob i am). Please is there any tutorial on how to add explosions in my missions? Please cancel my last call. I found the script, and it works great. Thankyou for letting me know. Share this post Link to post Share on other sites
DecimusAquila 0 Posted February 24, 2007 I was working on the issue for fighters to take off. The best timing commands and guide for your fighter to take off and bombing in my lame view will be with the help of trigger. example is in diagram below. Share this post Link to post Share on other sites