JIN 0 Posted January 15, 2007 this is my server cfg file...we cant select a mpmission without  a admin on language="English"; adapter=-1; 3D_Performance=1298.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; password =""; passwordAdmin ="xxxxxxx"; reportingIP ="armedass.master.gamespy.com"; hostname="xxxxxxxxxxxxx"; verifySignatures=0; motd[]= { "xxxxxxxxxxxxxxx", "xxxxxxxxxxxxx", "xxxxxxxxxxxxxx", }; voteMissionPlayers=1.1; motdInterval=9; voteThreshold=1; disableVoN="0"; maxCustomFileSize=200000; kickduplicate=1; equalModRequired=0; someone an idea what i need to change in this to make it work Share this post Link to post Share on other sites
mattxr 9 Posted January 15, 2007 Quote[/b] ]voteMissionPlayers=1.1; to Quote[/b] ]voteMissionPlayers=1; Share this post Link to post Share on other sites
JIN 0 Posted January 15, 2007 its still not working with "votemissionplayers" this is how my maps are set in server.cfg and it happens on the demo like on the retail version class Missions { class MPCTF_01 // name for the mission, can be anything { template = M02CaptureTheFlag.SaraLite; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; class MPCOOP_01 // name for the mission, can be anything { template = M01Cooperative.SaraLite; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; }; Share this post Link to post Share on other sites
leper 0 Posted January 15, 2007 if you have set a maprotation, the voteMissionPlayers command will not work. however, if you remove the map rotation, it will pop up when voteMissionPlayers is reached. try to sample this below, and see if the server does not autoload the map rotation. if it does, try commenting out the part about class Missions and see if it works the way you want. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// // // // behavior of the server // voteThreshold = 1.1; // at minimum, 110% of players must vote yes to pass vote. Is there a way to disable? =) reportingIP = "armedass.master.gamespy.com"; // report the server to the master server to show up in the server list // voteMissionPlayers = 1; // start voting of missions when this number is reached. not used, since we have a map rotation working. // kickduplicate = 1; // disallow users to have the same id (1 disallow, 0 allow?) not working in the demo? maxPlayers = 15; // maximum players, duh. equalModRequired = 1; // require equal version (of the mod/map/game?) disableVoN = 1; // Enables or disables the Voice over Net. Default = 0 // // // // server map rotation // class Missions { class MPCTF_01 // name for the mission, can be anything { template = M02CaptureTheFlag.SaraLite; cadetMode = 1; // difficulty 0=veteran 1=regular }; class MPCOOP_01 { template = M01Cooperative.SaraLite; cadetMode = 1; }; class Mission03 { template = M03ConquerTheIsland.SaraLite; cadetMode = 1; }; }; oh, and of course you have to uncomment the part about voteMissionPlayers as well, since you want that to work Share this post Link to post Share on other sites
JIN 0 Posted January 15, 2007 thnx leper  i deleted the mission rotation et de class missions part and... it works like i  wanted... <3 Share this post Link to post Share on other sites
wex-q 0 Posted January 18, 2007 reportingIP ="armedass.master.gamespy.com"; Damn fine Armed Ass too add <!-- Hide my not really neccessary post --> Good you got the server running! <!-- End hiding --> Share this post Link to post Share on other sites