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Easy_tiger

The Demo Co-Op Whats your casualty rate?

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Hi All,

As i suffer from a rubbish ADSL line and dont have a PC powerful enough to produce the FPS needed for online play i decided to have a bash at the co-op using only AI.

at the moment I can finish it but only end up with 2 of my AI team left crazy_o.gif lol

If you havent tried this yet, give it a go its a geat way test the AI (which is waaaay better than OFP AI biggrin_o.gif ) and your ability to command wink_o.gif

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Hi

At start I lost all my squad most of the time when trying to approach the city or enter it.

Then I started to look for tactics which enabled my team to do a better job. I started making attacks from certain good spots in the terrain, even something like 300-400 meters away from the enemy, whole team in prone position in line formation. To my surprise the AI team members could take down enemies from that distance relatively easily. After doing a hit with this tactic, I "evacuated" the whole team into a safer spot to avoid too many casualties when the enemy comes after us. Then another similar strike from some other spot. That way you can avoid casualties and take most of the enemies out. When you go into the city then it gets harder to keep the AI's alive. One tactic inside the city is to use a hummer. Put an AI into gunner position and drive the vehicle through the city in a rapid pace, you can get good results doing that (if not hit by the BRDM or rockets) because the AI gunner is quite good in spotting targets. Maybe not what you would do in a real battle but it works in OFP/ArmA so why not. The BRDM's give up quite easily if you get your machine gunners fire at it together. Heavy machine guns are what I give my team, they are much better than the M4's in this mission I think.

When inside the city I found the pistol to be a quite effective weapon, I think it's more usable than in OFP.

If you want to adjust the difficulty level you can open up your ArmA profile file in Documents and Settings\username\My Documents\ArmADemo\armausername.ArmAProfile and find the difficulty values

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class Difficulties

class regular/veteran

skillFriendly=0.850000;

skillEnemy=0.850000;

precisionFriendly=0.850000;

precisionEnemy=0.850000;

Adjust skillEnemy and precisionEnemy to a lower value to make the enemy not as tough opponent. Of course you can also raise skillFriendly and precisionFriendly to make your team mates better.

Cheers,

Baddo.

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Realisticly speaking, 40 odd infatry and 2/3 brdm's against your 8 men with hummers.. you shouldn't come out alive at all smile_o.gif

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Its interesting that the ai can now engage from further distances, i'll have to try that out.

At the moment i toying with the tactic of leaving 5 guys (4x SAW 1x AT) on the hill South of the town to cover it from west to east (to avoid flanking). These guys then sit there and engage all targets.

once they have opened up and drawn the ai after them i then assault the town from the east with 2 other AI (with silenced M4's)

It all goes swimmingly until i get into the town or the 3rd bdrm gets started up (at the moment im only able to hit 2 of the 3 bdrms)

Anyways anyone managed to get their team home without the use of bodybags? :P

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