Linker Split 0 Posted May 8, 2007 yes, they seems good in ArmA, soon I'll post some screens about that... obviously textures you see in Loop Dogg's pictures are not the ones I'm using to make models... Share this post Link to post Share on other sites
RN Malboeuf 12 Posted May 9, 2007 It seems good?? For ArmA we need high Resolotion textures? When we this release, nobody want have it i think Share this post Link to post Share on other sites
Deathstruck 375 Posted May 9, 2007 Yup, I want it for OFP too BTW:heh, looks like that lot of your team members are changing thier nick Share this post Link to post Share on other sites
Bezo 0 Posted May 11, 2007 i dont care what looks in arma give us some thing for OFP Share this post Link to post Share on other sites
RN Malboeuf 12 Posted May 12, 2007 Linker, any procress? Its so, that the whole team not working outta me and srey No procress, nothing. Share this post Link to post Share on other sites
Linker Split 0 Posted May 12, 2007 loop, i'm working not fast, cause i have the exams now... Once finished, I'll be back with hard work! I've made other houses... Btw, I told you dogg, the textures that are in the picture you posted, are not the ones I'm using for those houses... Share this post Link to post Share on other sites
Linker Split 0 Posted May 14, 2007 Ok guys, I want to announce one thing: I've started to work hardly in the creation of the map! I'm making streets and putting houses everywhere, no lag! This is a fantastic thing! Stay tuned, screens to come! Share this post Link to post Share on other sites
RN Malboeuf 12 Posted May 15, 2007 Great! That is awesome! Good, can you make screens? Share this post Link to post Share on other sites
R0adki11 3949 Posted May 15, 2007 @ Linker what is your PC specification, as no lagg on your machine maybe different to another users machine Share this post Link to post Share on other sites
Winters! 0 Posted May 16, 2007 Can't wait for those screens glad to hear that you guys are still working with a lot of effort Share this post Link to post Share on other sites
RN Malboeuf 12 Posted May 16, 2007 Why nobody said anything, when I make screens and show my work in the modification? I"m an important speaking partner, when Kenwort, Linker Split and Bufferin is away. Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 17, 2007 Quote[/b] ]Why nobody said anything, when I make screens and show my work in the modification?I"m an important speaking partner, when Kenwort, Linker Split and Bufferin is away. Because your childish behaviour through this whole thread...is quite entertaining !!! (reminds me of RebelMan) Â Share this post Link to post Share on other sites
Linker Split 0 Posted May 19, 2007 Ok, as announced, here there is 1 screen (since now I have to go to school! ! I took it while testing a sort of Beta of the city... as you can see, there's the pavement in the whole map... then I will add streets.. still working on textures for them! Stay tuned, more to come! Linker Split Share this post Link to post Share on other sites
loony 0 Posted May 19, 2007 wow! awsome work man I already see screens make on it Share this post Link to post Share on other sites
Shashman 0 Posted May 20, 2007 Good work on the street. Apart from OFPL's Lechistan, paved cities (as opposed to buildings just put on the grass with no foundations) are pretty rare in OFP Share this post Link to post Share on other sites
Winters! 0 Posted May 20, 2007 Awwwsome man Are you guys using the CSLA UH-60 Model ? Share this post Link to post Share on other sites
Linker Split 0 Posted May 20, 2007 I think yes Winters, otherwise we are looking for skilled model makers to make a new one.. but the CSLA chopper is good enought! NEW IMAGES! OUR ARTWORK! ------------------- BlackHawk ------------------- BlackHawk ------------------- An house (1) ------------------- An house (2) ------------------- An house (3) ------------------- An house (4) ------------------- <span style='font-size:19pt;line-height:100%'><span style='color:red'>STAY TUNED! MORE TO COME</span></span> Linker Split Share this post Link to post Share on other sites
Winters! 0 Posted May 20, 2007 Thx for the answer of course it is! If you guys were not using the CSLA model i was going to suggest it those pics looks great Share this post Link to post Share on other sites
battle hampster 0 Posted May 20, 2007 Beautiful work guys! That MH-60L is absolutely eye-candy. Not to mention the textures on those buildings. You all really have attention to detail, I simply cannot wait to see the rest of this modification as times goes on. Outstanding work! Share this post Link to post Share on other sites
Deathstruck 375 Posted May 20, 2007 Cheerioo!!! It look's great!! Share this post Link to post Share on other sites
R0adki11 3949 Posted May 20, 2007 looking very swish Share this post Link to post Share on other sites
Linker Split 0 Posted May 20, 2007 Microprocessor type Intel® Pentium® 4 microprocessor (2.4, 2.6, 2.8, 3.0, 3.2, and 3.4 for 800 FSB, and 2.4, 2.66, 2.8, and 3.06 for 533 FSB) L1 cache 8 KB L2 cache 512-KB or 1-MB pipelined-burst, eight-way set associative, write-back SRAM L3 cache 2 MB NOTE: L3 cache is available only with Intel Pentium 4 Extreme Edition processors that support Hyper-Threading technology. Memory Type DDR 333 or 400 (non-ECC) Memory connectors four Memory capacities 128-, 256-, 512-MB, and 1-GB non-ECC Minimum memory 256 MB Maximum memory 4 GB NOTE: See "Addressing Memory with 4-GB Configurations" for the amount of memory available to the operating system. BIOS address F8000h Computer Information System chip set Intel 875P DMA channels eight Interrupt levels 15 BIOS chip 4 Mb NIC integrated PCI Network Interface System clock 533- or 800-MHz data rate Video Type AGP 8X Audio Type Analog Devices AD1980 AC97 Codec NOTE: This audio type is present only on computers with integrated sound capabilities. Expansion Bus Bus types PCI and AGP Bus speed PCI: 33 MHz AGP: 133 MHz AGP connector one connector size 172 pins connector data width (maximum) 32 bits bus protocols 8x/4x/2x modes at 1.5 V PCI connectors four connector size 120 pins connector data width (maximum) 32 bits Drives Externally accessible two 3.5-inch bays two 5.25-inch bays Available devices ATA-66 or ATA-100 Ultra DMA hard drive, serial ATA drive, CD drive, Zip drive, DVD drive, CD-RW drive, DVD/CD-RW combo drive, and DVD+RW drive Internally accessible two bays for 1-inch–high hard drives Connectors Externally accessible: Serial 9-pin connector; 16550C-compatible Parallel 25-hole connector (bidirectional) Video 15-hole connector Network Adapter RJ45 connector PS/2 (keyboard and mouse) 6-pin mini-DIN connector USB two front-panel and six back-panel USB 2.0–compliant connectors 5.1 Audio five connectors for line-in, line-out, microphone, surround, and center/Low-Frequency Effects (LFE) channel; one front panel connector for headphones NOTE: These audio connectors are present only on computers with integrated sound capabilities. System board connectors: Primary IDE channel 40-pin connector on PCI local bus Secondary IDE channel 40-pin connector on PCI local bus Serial ATA drive two 7-pin connectors Floppy drive 34-pin connector Telephony (ATAPI) 4-pin connector CD Audio (ATAPI) 4-pin connector Fan 3-pin connector Controls and Lights Power control push button Power light green light on power button—blinking green in sleep states; solid green for power-on states Hard-drive access light green Link integrity light (on integrated network adapter) green light for 10-Mb operation; orange light for 100-Mb operation Diagnostic code lights four bicolor (amber and green) located on back panel Power DC power supply: Wattage 250 W or 305 W Heat dissipation 853 BTU (fully-loaded computer without monitor) Voltage (see the safety instructions in your Owner's Manual for important voltage setting information) 90 to 135 V at 50/60 Hz; 180 to 265 V at 50/60 Hz; 100 V at 50/60 Hz for Japanese computers Backup battery 3-V CR2032 lithium coin cell Physical Height 42.5cm (16.7 inches) Width 18.1 cm (7.13 inches) Depth 44.7 cm (17.6 inches) Weight 12.7 kg (28 lb) Environmental Temperature: Operating 10º to 35ºC (50º to 95ºF) NOTE: At 35ºC (95ºF), the maximum operating altitude is 914 m (3000 ft). Storage –40º to 65ºC (–40º to 149ºF) Relative humidity 20% to 80% (noncondensing) Maximum vibration: Operating 0.25 G at 3 to 200 Hz at 1/2 octave/min Storage 0.5 G at 3 to 200 Hz at 1/2 octave/min Maximum shock: Operating bottom half-sine pulse with a change in velocity of 50.8 cm/sec (20 inches/sec) Storage 23-G faired-square wave with a velocity change of 508 cm/sec (200 inches/sec) Altitude: Operating –15.2 to 3048 m (–50 to 10,000 ft) NOTE: At 35ºC (95ºF), the maximum operating altitude is 914 m (3000 ft). Storage –15.2 to 10,670 m (–50 to 35,000 ft) HERE ARE MY SPECS Share this post Link to post Share on other sites