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Kenwort

OFP:BHD MOD

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yes, they seems good in ArmA, soon I'll post some screens about that... obviously textures you see in Loop Dogg's pictures are not the ones I'm using to make models... tounge2.gifbiggrin_o.gif

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It seems good??

For ArmA we need high Resolotion textures? When we this release, nobody want have it i think

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first release for OFP

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Yup, I want it for OFP too smile_o.gif

BTW:heh, looks like that lot of your team members are changing thier nick tounge2.gif

emsi_salute.gif

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i dont care what looks in arma give us some thing for OFP

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Linker, any procress?

Its so, that the whole team not working outta me and srey

No procress, nothing.

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loop, i'm working not fast, cause i have the exams now... sad_o.gif

Once finished, I'll be back with hard work!

I've made other houses...

Btw, I told you dogg, the textures that are in the picture you posted, are not the ones I'm using for those houses...

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Ok guys, I want to announce one thing:

I've started to work hardly in the creation of the map!

I'm making streets and putting houses everywhere, no lag! biggrin_o.gif

This is a fantastic thing!

Stay tuned, screens to come! nener.gif

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@ Linker what is your PC specification, as no lagg on your machine maybe different to another users machine

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Can't wait for those screens

glad to hear that you guys are still working with a lot of effort

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Why nobody said anything, when I make screens and show my work in the modification?

I"m an important speaking partner, when Kenwort, Linker Split and Bufferin is away.

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Quote[/b] ]Why nobody said anything, when I make screens and show my work in the modification?

I"m an important speaking partner, when Kenwort, Linker Split and Bufferin is away.

Because your childish behaviour through this whole thread...is quite entertaining !!! (reminds me of RebelMan)  rofl.gif

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Ok, as announced, here there is 1 screen (since now I have to go to school!wink_o.gif !

I took it while testing a sort of Beta of the city...

as you can see, there's the pavement in the whole map...

bhdcity1rd8.th.jpg

then I will add streets.. still working on textures for them! wink_o.gif

Stay tuned, more to come!

Linker Split

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wow! awsome work man wink_o.gif

I already see screens make on it biggrin_o.gif

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Good work on the street. Apart from OFPL's Lechistan, paved cities (as opposed to buildings just put on the grass with no foundations) are pretty rare in OFP thumbs-up.gif

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I think yes Winters, otherwise we are looking for skilled model makers to make a new one.. but the CSLA chopper is good enought!

NEW IMAGES!

OUR ARTWORK!

-------------------

blackhawkrenderzy0.jpg

BlackHawk

-------------------

blackhawkrender2da2.jpg

BlackHawk

-------------------

house24ar6.jpg

An house (1)

-------------------

house21po7.jpg

An house (2)

-------------------

house15al9.jpg

An house (3)

-------------------

house18jv1.jpg

An house (4)

-------------------

<span style='font-size:19pt;line-height:100%'><span style='color:red'>STAY TUNED! MORE TO COME</span></span>

Linker Split

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Thx for the answer of course it is!

If you guys were not using the CSLA model i was going to suggest it

those pics looks great thumbs-up.gif

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Beautiful work guys! That MH-60L is absolutely eye-candy. Not to mention the textures on those buildings. You all really have attention to detail, I simply cannot wait to see the rest of this modification as times goes on. Outstanding work! smile_o.gif

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looking very swish smile_o.gif

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Microprocessor type

Intel® Pentium® 4 microprocessor (2.4, 2.6, 2.8, 3.0, 3.2, and 3.4 for 800 FSB, and 2.4, 2.66, 2.8, and 3.06 for 533 FSB)

L1 cache

8 KB

L2 cache

512-KB or 1-MB pipelined-burst, eight-way set associative, write-back SRAM

L3 cache 2 MB

NOTE: L3 cache is available only with Intel Pentium 4 Extreme Edition processors that support Hyper-Threading technology.

Memory

Type

DDR 333 or 400 (non-ECC)

Memory connectors

four

Memory capacities

128-, 256-, 512-MB, and 1-GB non-ECC

Minimum memory

256 MB

Maximum memory

4 GB

NOTE: See "Addressing Memory with 4-GB Configurations" for the amount of memory available to the operating system.

BIOS address

F8000h

Computer Information

System chip set

Intel 875P

DMA channels

eight

Interrupt levels

15

BIOS chip

4 Mb

NIC

integrated PCI Network Interface

System clock

533- or 800-MHz data rate

Video

Type

AGP 8X

Audio

Type

Analog Devices AD1980 AC97 Codec

NOTE: This audio type is present only on computers with integrated sound capabilities.

Expansion Bus

Bus types

PCI and AGP

Bus speed

PCI: 33 MHz

AGP: 133 MHz

AGP

connector

one

connector size

172 pins

connector data width (maximum)

32 bits

bus protocols

8x/4x/2x modes at 1.5 V

PCI

connectors

four

connector size

120 pins

connector data width (maximum)

32 bits

Drives

Externally accessible

two 3.5-inch bays

two 5.25-inch bays

Available devices

ATA-66 or ATA-100 Ultra DMA hard drive, serial ATA drive, CD drive, Zip drive, DVD drive, CD-RW drive, DVD/CD-RW combo drive, and DVD+RW drive

Internally accessible

two bays for 1-inch–high hard drives

Connectors

Externally accessible:

Serial

9-pin connector; 16550C-compatible

Parallel

25-hole connector (bidirectional)

Video

15-hole connector

Network Adapter

RJ45 connector

PS/2 (keyboard and mouse)

6-pin mini-DIN connector

USB

two front-panel and six back-panel

USB 2.0–compliant connectors

5.1 Audio

five connectors for line-in, line-out, microphone, surround, and center/Low-Frequency Effects (LFE) channel; one front panel connector for headphones

NOTE: These audio connectors are present only on computers with integrated sound capabilities.

System board connectors:

Primary IDE channel

40-pin connector on PCI local bus

Secondary IDE channel

40-pin connector on PCI local bus

Serial ATA drive

two 7-pin connectors

Floppy drive

34-pin connector

Telephony (ATAPI)

4-pin connector

CD Audio (ATAPI)

4-pin connector

Fan

3-pin connector

Controls and Lights

Power control

push button

Power light

green light on power button—blinking green in sleep states; solid green for power-on states

Hard-drive access light

green

Link integrity light (on integrated network adapter)

green light for 10-Mb operation; orange light for 100-Mb operation

Diagnostic code lights

four bicolor (amber and green) located on back panel

Power

DC power supply:

Wattage

250 W or 305 W

Heat dissipation

853 BTU (fully-loaded computer without monitor)

Voltage (see the safety instructions in your Owner's Manual for important voltage setting information)

90 to 135 V at 50/60 Hz;

180 to 265 V at 50/60 Hz;

100 V at 50/60 Hz for Japanese computers

Backup battery

3-V CR2032 lithium coin cell

Physical

Height

42.5cm (16.7 inches)

Width

18.1 cm (7.13 inches)

Depth

44.7 cm (17.6 inches)

Weight

12.7 kg (28 lb)

Environmental

Temperature:

Operating

10º to 35ºC (50º to 95ºF)

NOTE: At 35ºC (95ºF), the maximum operating altitude is 914 m (3000 ft).

Storage

–40º to 65ºC (–40º to 149ºF)

Relative humidity

20% to 80% (noncondensing)

Maximum vibration:

Operating

0.25 G at 3 to 200 Hz at 1/2 octave/min

Storage

0.5 G at 3 to 200 Hz at 1/2 octave/min

Maximum shock:

Operating

bottom half-sine pulse with a change in velocity of 50.8 cm/sec (20 inches/sec)

Storage

23-G faired-square wave with a velocity change of 508 cm/sec (200 inches/sec)

Altitude:

Operating

–15.2 to 3048 m (–50 to 10,000 ft)

NOTE: At 35ºC (95ºF), the maximum operating altitude is 914 m (3000 ft).

Storage

–15.2 to 10,670 m (–50 to 35,000 ft)

HERE ARE MY SPECS

wink_o.gif

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