ManDay 0 Posted December 31, 2006 I cannot figure out. Has been awhile since I used camCreate on some effect last time but as far as I can remember: It worked all fine. No, I already realized working on my last Mission creating a smokeshell i.e. with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">smokeshell1 = "SmokeShellGreen" camCreate pos1; does never show me a smokeshell. I actually didn't care because it was just a little SFX and I though it will work out someday anyway. But now I got into the position where it's just essential to create a object via camCreate. I tried several things like "SoldierWSaboteurPipe" camCreate pos1 or something but it never (regardless what object I wish to create) works. Something changed there? Share this post Link to post Share on other sites
raedor 8 Posted December 31, 2006 Dunno, maybe camCreate only works with cams now. Try createVehicle and the new createVehicleLocal command. Share this post Link to post Share on other sites
ManDay 0 Posted December 31, 2006 unfortunally, a unit (like a soldier) created with createVehicle is automaticly fit to ground which wont work for me Share this post Link to post Share on other sites
raedor 8 Posted December 31, 2006 unfortunally, a unit (like a soldier) created with createVehicle is automaticly fit to ground which wont work for me Then explain what you want to do... You can also use createVehicle(Local) for static objects. Share this post Link to post Share on other sites
ManDay 0 Posted December 31, 2006 In short: I want to spawn a soldier (not an actual unit - just the 'body' of one) in air. Share this post Link to post Share on other sites
sbsmac 0 Posted December 31, 2006 Why not follow it up with a SetPos ? Share this post Link to post Share on other sites
ManDay 0 Posted December 31, 2006 <--I correct it---> not true. Only the procedure of creation fits the unit to ground. SetPos works fine on all objects. thnaks Share this post Link to post Share on other sites
ManDay 0 Posted December 31, 2006 I forgot: Once in OFP i remember I created a camera but the Player was still able to move and act. I wont try the disableUserInput-command again because i remember it to freeze my computer (cannot press any key but the scenario is still running). Anyone who remembers how to have a active camera but the player still able to act? Share this post Link to post Share on other sites
mattxr 9 Posted December 31, 2006 If you have disableUserInput true or what ever at the start of the camera ALWAYS have disableUserInput false at the end.. or you will run into a problem and have to reset your PC ^^ i did it the first time and was like wtf.. Share this post Link to post Share on other sites