mattxr 9 Posted December 27, 2006 IS there anyway possible to make a unit into a medic buy adding a certain line into his init. Like you can with vehicles?? What are the codes??? I really need help Share this post Link to post Share on other sites
klavan 0 Posted December 27, 2006 AFAIK such ability can be defined in the unit's config only. No way to turn a simple soldier into a medic in the mission editor. Klavan Share this post Link to post Share on other sites
raedor 8 Posted December 27, 2006 AFAIK such ability can be defined in the unit's config only. No way to turn a simple soldier into a medic in the mission editor. Klavan Exactly, you can only "make" somebody medic by config (or with a bit scripting). Share this post Link to post Share on other sites
8Ball596 0 Posted December 27, 2006 What exactly are you trying to do? Because if you want a medic with a different weapon, you could use a removeWeapon and then addWeapon script in the init. Share this post Link to post Share on other sites
mattxr 9 Posted December 27, 2006 I need a Special Forces Solider to be allowed to heal other units and since the medic doesnt look SF i cant do it Share this post Link to post Share on other sites
8Ball596 0 Posted December 27, 2006 If you don't care about looks, you could just change out the weapons. Otherwise, you're SOL. Share this post Link to post Share on other sites
mattxr 9 Posted December 27, 2006 maybe a script? why dont BIS make attendant=1 work in the init its not fair. Share this post Link to post Share on other sites
Homer Johnston 0 Posted December 27, 2006 as raedor mentioned... you could script it... i can't remember the code by heart but the logic would be something like #start wait until player within certain distance of this unit   add heal action menu item "Heal at medic" (define heal.sqs) wait until player no longer within healing distance   remove heal action menu item goto start mind you, that's not going to let you heal the AI through the action menu.... and if it's going to be a MP mission you'd have to do a couple things differently......... however, what raedor says below this also recieves four thumbs up Share this post Link to post Share on other sites
raedor 8 Posted December 27, 2006 maybe a script? why dont BIS make attendant=1 work in the init its not fair. You could send G85 a request to put a SF guy with attendant=1 in their next version of the editor update... Share this post Link to post Share on other sites
mattxr 9 Posted December 27, 2006 Might do.. BTW: Also on the topic of healing where can i find a Square Medic Tent? Or isn't there any? Share this post Link to post Share on other sites