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ThePredator

Deflection for AT weapons?

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RO the mod or RO the game? If the game, then you need to pipe down there.

it doesnt matter really. It still the unreal engine.. (and its really good but i doubt realistic deflection for wwii tanks was something the devs thought about).

OFP was lacking alot on the damage side and i was hoping ArmA would be better but seems like more visual effects while keeping the "shortcuts", so instead of simulating or make real deflection, you just write a deflection=20% chance, not a good way to solve it.

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It does matter, because RO got a licence for the Unreal engine and that means they can modify it too wink_o.gif.

I do agree that ArmA is lacking in armour. I was hoping for directional armour, which would be awsome, but alas, the hitpoint system remains. Dunno, I'm guessing we've expected too much from BIS.

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