blix2006 0 Posted December 23, 2006 when i look in controls i see this optiona s being (=) but that doesnt work whats the reason for it Share this post Link to post Share on other sites
deanosbeano 0 Posted December 23, 2006 speedup time = setacctime 2 1 = normal 2 = double time remember this also alters the speed of everything. you can do in game using + and - key dosent work for multiplayer. Share this post Link to post Share on other sites
Mongoose_84 0 Posted December 23, 2006 in SP editing you can also use the "setAccTime" command to slow down the game (value from 0 - 1). with an eventhandler and some code you can easily make it, for example, that "bulletTime"/slow motion starts, whenever you get hit by something and the adrenaline gives you supernatural reflexes Share this post Link to post Share on other sites
Big Dawg KS 6 Posted December 24, 2006 when i look in controls i see this optiona s being (=) but that doesnt work whats the reason for it If you're playing the MP demo you can't use it because it's a SP only effect. Would be kind of crazy if you could speed up/slow down time in MP. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted February 26, 2007 why doesnt this work anymore, for christ sake Quote[/b] ]_camera = "camera" camcreate [0,0,0]_camera cameraeffect ["internal", "back"] _camera camsettarget player _camera camsetrelpos [-2,10,3] _camera camcommit 0 -setacctime 300 @camCommitted _camera the problem is that this setacctime doesnt realy work anymore... what mistake did I make? I am building a script that shows a short turn of the sun. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted February 27, 2007 sorry to bring this up again. Can anybody just have a quick look and tell my why setacctime wont work here? Share this post Link to post Share on other sites
fasad 1 Posted February 27, 2007 -setacctime 300 Is there meant to be a minus sign in front of the command? Share this post Link to post Share on other sites
mattxr 9 Posted February 27, 2007 why doesnt this work anymore, for christ sakeQuote[/b] ]_camera = "camera" camcreate [0,0,0]_camera cameraeffect ["internal", "back"] _camera camsettarget player _camera camsetrelpos [-2,10,3] _camera camcommit 0 -setacctime 300 @camCommitted _camera the problem is that this setacctime doesnt realy work anymore... what mistake did I make? I am building a script that shows a short turn of the sun. Whats the - for? Also SetAccTime 300? 300 usually people use 0.1 = Slowest 0.5 1 2 4 = Fastest dunno where you got 300 from,? Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted February 27, 2007 okay, 4 is the fastest you can get? But in OFP I was able to speed up things much more! http://youtube.com/watch?v=0dIqajtIkTQ (sorry, highly pathetic text but it but it was just an experiment and other ironical pictures were meant to be put in between) Isnt that possible in ArmA anymore? (oh, and about the minus, I think adding or deleting it doesnt change anything) Share this post Link to post Share on other sites
celery 8 Posted February 27, 2007 okay, 4 is the fastest you can get? But in OFP I was able to speed up things much more! http://youtube.com/watch?v=0dIqajtIkTQ (sorry, highly pathetic text but it but it was just an experiment and other ironical pictures were meant to be put in between) Isnt that possible in ArmA anymore? (oh, and about the minus, I think adding or deleting it doesnt change anything) You think? setAccTime works perfectly well in the mission editor for me, there are no limits, you can set it to 1000000 if you like but your computer will likely overheat. The numbers tell you the factor compared to real time. If you just want to skip to day or night, you can use skiptime <number> to skip x amount of hours. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted February 27, 2007 okay, 4 is the fastest you can get? But in OFP I was able to speed up things much more! http://youtube.com/watch?v=0dIqajtIkTQ (sorry, highly pathetic text but it but it was just an experiment and other ironical pictures were meant to be put in between) Isnt that possible in ArmA anymore? (oh, and about the minus, I think adding or deleting it doesnt change anything) You think? setAccTime works perfectly well in the mission editor for me, there are no limits, you can set it to 1000000 if you like but your computer will likely overheat. The numbers tell you the factor compared to real time. If you just want to skip to day or night, you can use skiptime <number> to skip x amount of hours. okay, thanks. Then I will have to keep trying, maybe I find the error. Share this post Link to post Share on other sites
celery 8 Posted February 27, 2007 This snippet I have in one of my maps may help for your needs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _skip = 0 #skip skiptime 0.00277 ~0.02 _skip = _skip + 1 ?_skip < 700: goto "skip" That skips the time around 2-3 hours in total with very smooth transition and may be just what you need for your cutscene. Share this post Link to post Share on other sites