fideco 1 Posted December 21, 2006 Hi all in config.ccp there is a section related to AISkill: aimingAccuracy[] = {0, 0, 1, 1}; aimingShake[] = {0, 0, 1, 1}; aimingSpeed[] = {0, 0.5, 1, 1}; endurance[] = {0, 0, 1, 1}; spotDistance[] = {0, 0.2, 1, 0.4}; spotTime[] = {0, 0, 1, 0.7}; courage[] = {0, 0, 1, 1}; reloadSpeed[] = {0, 0, 1, 1}; commanding[] = {0, 0, 1, 1}; general[] = {0, 0, 1, 1}; I would like to lower "spotdistance" value for opfor Forces, but in array there are four items (0,0.2,1,0.4) Does anybody know the meaning of each item? Cheers Share this post Link to post Share on other sites
KeyCat 131 Posted December 21, 2006 Sorry I can't help you with the meaning of the values in the config.cpp just wanted to mention that there is the new setSkill array commmand as well. I tried it briefly but without success so far...anyone else used the setSkill array successfully? /KC Share this post Link to post Share on other sites
Big Dawg KS 6 Posted December 21, 2006 Might it not be related to the difficulty levels? IMO the values should be different depending on what difficulty you're playing on, maybe that's why they're in an array. Share this post Link to post Share on other sites
fideco 1 Posted December 21, 2006 Thanks KeyCat for yout prompt reply By the way..what about a Group Link II for ARMA? Cheers Share this post Link to post Share on other sites
KeyCat 131 Posted December 21, 2006 Thanks KeyCat for yout prompt replyBy the way..what about a Group Link II for ARMA? Actually, MCPXXL have done some inital hard work on testing and porting the latest Group Link II script to ArmA! I received a version of him yesterday and I hope to take a closer look at it over the Christmas weekend (no promises) and see whats can be optimized. Can't say when it will be available yet but someday... However, since the stock ArmA AI is much improved maybe using GL II will make things to hard in missions!? Time will tell, but at least it will be available later for thoose who are interested... Note: Without MCPXXL's inital work it wouldn't happend this fast (or ever) so credits should be directed to him in first place  /KC Share this post Link to post Share on other sites
mcpxxl 2 Posted December 22, 2006 And i have to say with the help of WGL Q ! So we can see the comunity is there and will help each other to get those good old things running as soon as possible Share this post Link to post Share on other sites
fideco 1 Posted December 22, 2006 Great news! Keep up the good work.. Cheers Share this post Link to post Share on other sites
Commando84 0 Posted December 22, 2006 great news keycat! Arma will be so much more promising now when we can even try to swim away from the enemies in Arma btw any1 tried if Arma a.i shoots you while you are in the water? Share this post Link to post Share on other sites
scubaman3D 0 Posted December 23, 2006 I have seen AI shoot AI in the water. Share this post Link to post Share on other sites
Hawk666 0 Posted December 24, 2006 Sorry I can't help you with the meaning of the values in the config.cpp just wanted to mention that there is the new setSkill array commmand as well.I tried it briefly but without success so far...anyone else used the setSkill array successfully? /KC can please someone confirms, that setSkill does not currently work? Thx. Share this post Link to post Share on other sites
fideco 1 Posted December 24, 2006 Maybe i am wrong, but i think it is a possible bug... I don't see any difference between two Units in front of me with different settings in their init field like these: 1) unitname setskill ["SpotDistance",0.1] 2) unitname setskill ["SpotDistance", 1] Their reaction seem to be exactly the same Moreover it is really annoyning to be spotted by AI Units in the deep of the night as by day Cheers Share this post Link to post Share on other sites
KeyCat 131 Posted December 25, 2006 Was the same for me when testing the "aimingAccuracy" and "aimingShake" i.e. I couldn't notice any difference on AI between high and low values (0.01 - 1). So either we are doing something wrong or the new "setSkill array" command is defunct in current version. If anyone knows how to get it to work or can confirm it's indeed broken it would be great to hear about it... /KC Share this post Link to post Share on other sites
fideco 1 Posted December 25, 2006 Hi KeyCat if confirmed, without a doubt this is one of the major flaws of AI behaviour... I hope it will be fixed. There is already a statement (AI related) by Placebo here http://www.flashpoint1985.com/cgi-bin....t=55821 Cheers Share this post Link to post Share on other sites
KeyCat 131 Posted January 3, 2007 Anyone figured out how to get "setSkill array" to work or can confirm it's broken in current version (1.02)? /KC Share this post Link to post Share on other sites