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AISkill

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Hi all

in config.ccp there is a section related to AISkill:

aimingAccuracy[] = {0, 0, 1, 1};

aimingShake[] = {0, 0, 1, 1};

aimingSpeed[] = {0, 0.5, 1, 1};

endurance[] = {0, 0, 1, 1};

spotDistance[] = {0, 0.2, 1, 0.4};

spotTime[] = {0, 0, 1, 0.7};

courage[] = {0, 0, 1, 1};

reloadSpeed[] = {0, 0, 1, 1};

commanding[] = {0, 0, 1, 1};

general[] = {0, 0, 1, 1};

I would like to lower "spotdistance" value for opfor Forces, but in array there are four items (0,0.2,1,0.4)

Does anybody know the meaning of each item?

Cheers

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Sorry I can't help you with the meaning of the values in the config.cpp just wanted to mention that there is the new setSkill array commmand as well.

I tried it briefly but without success so far...anyone else used the setSkill array successfully?

/KC

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Might it not be related to the difficulty levels? IMO the values should be different depending on what difficulty you're playing on, maybe that's why they're in an array.

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Thanks KeyCat for yout prompt reply

By the way..what about a Group Link II for ARMA?

Cheers

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Thanks KeyCat for yout prompt reply

By the way..what about a Group Link II for ARMA?

Actually, MCPXXL have done some inital hard work on testing and porting the latest Group Link II script to ArmA!

I received a version of him yesterday and I hope to take a closer look at it over the Christmas weekend (no promises) and see whats can be optimized. Can't say when it will be available yet but someday...

However, since the stock ArmA AI is much improved maybe using GL II will make things to hard in missions!? Time will tell, but at least it will be available later for thoose who are interested...

Note: Without MCPXXL's inital work it wouldn't happend this fast (or ever) so credits should be directed to him in first place  smile_o.gif

/KC

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And i have to say with the help of WGL Q ! So we can see the comunity is there and will help each other to get those good old things running as soon as possible smile_o.gif

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Great news!

Keep up the good work..

Cheers

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great news keycat! smile_o.gif Arma will be so much more promising now when we can even try to swim away from the enemies in Arma rofl.gif btw any1 tried if Arma a.i shoots you while you are in the water?

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Sorry I can't help you with the meaning of the values in the config.cpp just wanted to mention that there is the new setSkill array commmand as well.

I tried it briefly but without success so far...anyone else used the setSkill array successfully?

/KC

can please someone confirms, that setSkill does not currently work? Thx.

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Maybe i am wrong, but i think it is a possible bug...

I don't see any difference between

two Units in front of me with different settings in their init field like these:

1) unitname setskill ["SpotDistance",0.1]

2) unitname setskill ["SpotDistance", 1]

Their reaction seem to be exactly the same

Moreover it is really annoyning to be spotted by AI Units in the deep of the night as by day

Cheers

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Was the same for me when testing the "aimingAccuracy" and "aimingShake" i.e. I couldn't notice any difference on AI between high and low values (0.01 - 1).

So either we are doing something wrong or the new "setSkill array" command is defunct in current version.

If anyone knows how to get it to work or can confirm it's indeed broken it would be great to hear about it...

/KC

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Anyone figured out how to get "setSkill array" to work or can confirm it's broken in current version (1.02)?

/KC

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