Sennacherib 0 Posted December 15, 2006 why did you remove the rivets? you can keep them, and add a lot of details. that would be great for a high polys model. you just need a low poly model, and you can do the normal mapping for the whole low poly model.i think, that for this kind of vehicle is the best way, instead of drawing the rivets in photoshop (and use a plugin). btw nice model, and a great idea. Share this post Link to post Share on other sites
DieAngel 0 Posted December 15, 2006 if you make the normal map using projection mapping i would say to put the rivets for the hi poly version, round the edges where the metal of the hull is bent and make the grooves of the tires, the more you put on the high poly model the less details you will have to draw in photoshop, you can also pull out a lightmap from the projection that can help you a lot during the texturing. Share this post Link to post Share on other sites
IDF-Godzilla 0 Posted December 16, 2006 Made some progress with the interior. Sorry for the poor render. Share this post Link to post Share on other sites
maatz 1 Posted December 16, 2006 yay, i ilke it, it just still looks a bit naked Share this post Link to post Share on other sites
wipman 1 Posted December 20, 2006 Hi, that APC looks good, may be also good to do a version where it had the cargo place roof hatches opened and that the soldiers where as looking arround for possible hostiles; may it just serve for be more easyly killed by the AI... but may look good, at least it'll add a bit of randomness to the escort/patrol convoys. Let's C ya Share this post Link to post Share on other sites
ukr-man 0 Posted January 7, 2007 Now this BTR Ukrainian Mod will do cooperation with with IDF-Goodzilla Share this post Link to post Share on other sites