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rwillis

p3d export tool

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Is there a .p3d model export plugin for Maya?  If so, where can I find it? If not, how do I get my models into the p3d format?

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im not an expert but i think you need to export a 3ds max model and then convert it with the tools(we dont have yet) to .p3d. I would also like to try something with the old opf O2. so is there any tutorial around?

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I have never tried it, still on my to-do-list

there is OBJ2P3D

http://www.ofp.imro.pl/program....&page=1

But it doesnt look promising in terms of it's vertex restriction, there is people that manage to successfully import p3ds from 3d-studio, so maybe exporting out of maya as a .3DS and importing into max and then using some kind of script will do. It's a bummer ,cuz i am so much better with maya than i am with max when it comes down to modelling. Let us know if the tool worked for you.

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I have to add that it is not possible to export 3DS from Maya directly (maybe there is a plug-in that i don't know of), there is tools for conversion like unwrap3d or Polytrans

http://www.unwrap3d.com/formats.aspx

You have to reduce your model to a mesh, before exporting from maya or the converted model is said to be troublesome.

Hope that helped.

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Off course if you happen to have access to both software packages (Maya and Max) you can just export .OBJ from maya, import OBJ into max and then export from max as a .3DS and import into O2 as a .3DS. If it works also with ArmA that way, only time will tell.

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We have scripts for export models from maya/max, they will be released with tools .

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Wow, maya scripts as well, that is fantastic news Ohara!

Thanks for letting us know! smile_o.gif

Looking really forward to the release of the tools.

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We have scripts for export models from maya/max, they will be released with tools .

COOL! smile_o.gif

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We have scripts for export models from maya/max, they will be released with tools .

That means I still got a hard job ahead as a Lightwave user..

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We have scripts for export models from maya/max, they will be released with tools .

That means I still got a hard job ahead as a Lightwave user..

Can't please everyone confused_o.gif

Personally, I'm happy they've "announced" import/export script for 3ds max... (is that a plugin for max, or is it an import/export for the 3ds format tho?)

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Personally, I'm happy they've "announced" import/export script for 3ds max... (is that a plugin for max, or is it an import/export for the 3ds format tho?)

It is pretty trivial to write one in MaxScript with BinStream, I've done MLOD importer (only vertex/face data though) in pure MaxScript, exporter would be even easier.

Unfortunately I've just lost the script during these last few years.

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