rwillis 0 Posted December 12, 2006 Is there a .p3d model export plugin for Maya? Â If so, where can I find it? If not, how do I get my models into the p3d format? Share this post Link to post Share on other sites
jackass888 0 Posted December 12, 2006 im not an expert but i think you need to export a 3ds max model and then convert it with the tools(we dont have yet) to .p3d. I would also like to try something with the old opf O2. so is there any tutorial around? Share this post Link to post Share on other sites
feersum.endjinn 6 Posted December 12, 2006 Your only choice is writing your own using MaxScript (in 3dsmax) or whatever equivalent is used in Maya. File format is documented in: http://community.bistudio.com/wiki/P3D_File_Format_-_MLOD Share this post Link to post Share on other sites
charonos 0 Posted December 12, 2006 I have never tried it, still on my to-do-list there is OBJ2P3D http://www.ofp.imro.pl/program....&page=1 But it doesnt look promising in terms of it's vertex restriction, there is people that manage to successfully import p3ds from 3d-studio, so maybe exporting out of maya as a .3DS and importing into max and then using some kind of script will do. It's a bummer ,cuz i am so much better with maya than i am with max when it comes down to modelling. Let us know if the tool worked for you. Share this post Link to post Share on other sites
charonos 0 Posted December 12, 2006 I have to add that it is not possible to export 3DS from Maya directly (maybe there is a plug-in that i don't know of), there is tools for conversion like unwrap3d or Polytrans http://www.unwrap3d.com/formats.aspx You have to reduce your model to a mesh, before exporting from maya or the converted model is said to be troublesome. Hope that helped. Share this post Link to post Share on other sites
charonos 0 Posted December 12, 2006 Off course if you happen to have access to both software packages (Maya and Max) you can just export .OBJ from maya, import OBJ into max and then export from max as a .3DS and import into O2 as a .3DS. If it works also with ArmA that way, only time will tell. Share this post Link to post Share on other sites
ohara 0 Posted December 12, 2006 We have scripts for export models from maya/max, they will be released with tools . Share this post Link to post Share on other sites
charonos 0 Posted December 12, 2006 Wow, maya scripts as well, that is fantastic news Ohara! Thanks for letting us know! Looking really forward to the release of the tools. Share this post Link to post Share on other sites
Sennacherib 0 Posted December 12, 2006 yeah, great news. Share this post Link to post Share on other sites
Guest Posted December 20, 2006 We have scripts for export models from maya/max, they will be released with tools . COOL! Share this post Link to post Share on other sites
cbfasi 4 Posted December 20, 2006 We have scripts for export models from maya/max, they will be released with tools . That means I still got a hard job ahead as a Lightwave user.. Share this post Link to post Share on other sites
dm 9 Posted December 20, 2006 We have scripts for export models from maya/max, they will be released with tools . That means I still got a hard job ahead as a Lightwave user.. Can't please everyone Personally, I'm happy they've "announced" import/export script for 3ds max... (is that a plugin for max, or is it an import/export for the 3ds format tho?) Share this post Link to post Share on other sites
feersum.endjinn 6 Posted December 21, 2006 Personally, I'm happy they've "announced" import/export script for 3ds max... (is that a plugin for max, or is it an import/export for the 3ds format tho?) It is pretty trivial to write one in MaxScript with BinStream, I've done MLOD importer (only vertex/face data though) in pure MaxScript, exporter would be even easier. Unfortunately I've just lost the script during these last few years. Share this post Link to post Share on other sites