This kid 1 Posted December 7, 2006 Does anyone know what is the difference between: opticsZoomMin opticsZoomMax and distanceZoomMin distanceZoomMax ? Share this post Link to post Share on other sites
Metal Heart 0 Posted December 7, 2006 I think the first values determine minimum and maximum magnification of a scope and the second values determine zeroing distances for those zoom values. So zooming also affects the scope's elevation to compensate for bullet drop. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted December 7, 2006 I think the first values determine minimum and maximum magnification of a scope and the second values determine zeroing distances for those zoom values. So zooming also affects the scope's elevation to compensate for bullet drop. Can anyone confirm this? Share this post Link to post Share on other sites
This kid 1 Posted December 8, 2006 I have been experimenting with these values, trying to figure out what they do. It seems adjusting the distanceZoom-entry does nothing (nothing noticeable). It is the opticsZoom that makes the difference as far as observable zooming is concerned. It also seems all weapons have an opticsZoom-entry -- even weapons without a scope. According to jester's "cfg.cpp commands" found at OFPEC.com, these entries are self-explanatory. Well, they are confusing to me... Share this post Link to post Share on other sites
ThePredator 0 Posted December 10, 2006 What is the value anyway? I need to know which value is equal to true 4x and 10x magnification. Somehow the SPR and the SVD use different values but still have the same FOV? Share this post Link to post Share on other sites
SelectThis 0 Posted December 10, 2006 From the original OFP, so will need some testing in ArmA (don't have it yet). Quote[/b] ]From my investigation into the values I derived this formula.In the opticszoom section: scopevalue=0.7*magnification value^-1 Note: "min" = higher magnification level, "max" is lowest magnification level. The distancezoom figures you need to change to by trial and error to zero the weapon properly. Note, in OFP the default magnification level was 2x SelectThis Share this post Link to post Share on other sites
aus_twisted 0 Posted December 10, 2006 I think the first values determine minimum and maximum magnification of a scope and the second values determine zeroing distances for those zoom values. So zooming also affects the scope's elevation to compensate for bullet drop. Can anyone confirm this? Well that is how the M21 works in OFP, the more zoom you use the higher the bullet hits at the same range which works good for judging longer range shots. Share this post Link to post Share on other sites
ThePredator 0 Posted December 12, 2006 opticsZoomMin = 0.035; opticsZoomMax = 0.035; distanceZoomMin = 300; distanceZoomMax = 300; So this should be 10x scope with your formula and zero range of 300 meters? But if I understood the formula right, 10x power should have a value of 0.07, which is less zoom than 0.035. (0.001 is a big zoom with stretched vision, not proportional). And I may add some really ugly scope behaviour. The sway is not smooth at all. At high zoom levels it is like the scope is instantly jumping around, not moving slowly from one point to another. That's why aiming is that hard. How to change that behaviour? I'd like to remove the random sway for testing. Share this post Link to post Share on other sites
SelectThis 0 Posted December 13, 2006 Mag X value to enter 1 0.700 2 0.350 3 0.233 4 0.175 5 0.140 6 0.117 7 0.100 8 0.088 9 0.078 10 0.070 11 0.064 12 0.058 13 0.054 14 0.050 15 0.047 16 0.044 17 0.041 18 0.039 19 0.037 20 0.035 re: distanceZoom, my experience in OFP was that the value that you put in did not necessarily match the "zeroed" distance of the weapon. As mentioned above, the scope texture used would have an impact as well. STT Share this post Link to post Share on other sites
ThePredator 0 Posted December 13, 2006 This is insane. Why should BIS use a 20x power scope on the M24 and write in the text about the M3A 10x scope? The reticle is useless after all with that basic mistake. Share this post Link to post Share on other sites
SelectThis 0 Posted December 13, 2006 Keep in mind that those figures are for OFP, I haven't tested it in ArmA yet. STT Share this post Link to post Share on other sites
Big Dawg KS 6 Posted December 13, 2006 This is insane. Why should BIS use a 20x power scope on the M24 and write in the text about the M3A 10x scope?The reticle is useless after all with that basic mistake. It was the M21 in OFP, not the M24. Share this post Link to post Share on other sites
ThePredator 0 Posted December 13, 2006 Well the distancezoom is equal the zero range in meters. The M3A MilDot reticle for the M24 (in-game) only works with 0.035 as opticalzoom value the way it should. Testing range estimation via MilDot. Share this post Link to post Share on other sites