110 0 Posted January 29, 2002 There needs to be an add-on of a silenced sniper rifle. How about a silenced PSG-1, or at least a silencer for the M21. 110 Share this post Link to post Share on other sites
Major Fubar 0 Posted January 29, 2002 A silenced (or suppressed) sniper rifle would tip game balance way out of proportion...imagine, lurking in a bush, wiping out entire enemy squads, them never knowing where the hell it was coming from...until your ammo ran out. Ouch! It's an interesting idea, but would a mission still be fun if you had a weapon that would make it so easy? Maybe, if range and stopping power were drastically reduced for the sub-sonic ammunition, it could still be interesting. Share this post Link to post Share on other sites
sn1per 0 Posted January 29, 2002 What a lame idea. btw, I get one shot one kill usually even with the sniper rifles in the game now. Share this post Link to post Share on other sites
Placebo 29 Posted January 29, 2002 Hmm I don't see why it's so lame....... Reduced effective range would balance out the silenced aspect Share this post Link to post Share on other sites
Satchel 0 Posted January 29, 2002 I think we had that topic before..... and again, i don´t see the need for a silenced Sniper rifle in an military game, as most of the times you shoot at considerable ranges. Truly silenced means the bullet has to travel below 330m/s, reducing range and penetration power by a large amount, neglating all the natural advantages of a sniper weapon and changing it´s long range role more or less to that of a submachinegun on semi auto with scope, spoken in terms of range and power. Silenced sniper rifles are used within Hostage Rescue teams for example, where they´re often employed in the sub 100m range. A silenced sniper rifle is dispensable in OFP for me, just as slingshots and airguns. Share this post Link to post Share on other sites
Satchel 0 Posted January 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Jan. 29 2002,16:13)</td></tr><tr><td id="QUOTE">A silenced (or suppressed) sniper rifle would tip game balance way out of proportion...imagine, lurking in a bush, wiping out entire enemy squads, them never knowing where the hell it was coming from...until your ammo ran out. Ouch!<span id='postcolor'> Hehe, ever played against some guys with Bizon or MP5SD online ...it already happens, that "shit, where did that come from" feeling. The Bizon and MP5SD can both be used successfully at 300m+ in OFP. The bizon capable of wiping out a whole group in no time, cause of it´s large magazine and sustained high ROF. Share this post Link to post Share on other sites
RedRogue 0 Posted January 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ Jan. 29 2002,18:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">A silenced (or suppressed) sniper rifle would tip game balance way out of proportion...imagine, lurking in a bush, wiping out entire enemy squads, them never knowing where the hell it was coming from...until your ammo ran out. Ouch!<span id='postcolor'> Hehe, ever played against some guys with Bizon or MP5SD online  ...it already happens, that "shit, where did that come from" feeling. The Bizon and MP5SD can both be used successfully at 300m+ in OFP. The bizon capable of wiping out a whole group in no time, cause of it´s large magazine and sustained high ROF.<span id='postcolor'> That is because both the HK and the Bizon both have incorrectly the same identical ballistics of the assault rifles in game and the same stopping power, minus the super G36. Now unless anything has changed not to my knowledge a submachinegun uses what is basically pistol ammunition and not a full cartridge rifle round. In reality both the HK and Bizon (unsilenced) would have the same stopping power and range albit improved accuracy over a pistol using the same sized round. Silenced both weapons would fair even worse using subsonic ammo. Falling far short of an assault rifle's range,power, and accuracy in either case. Of course in OFP none of this is taken into account so it is very easy to use just as effectively as a M16 or AK. Share this post Link to post Share on other sites
Placebo 29 Posted January 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ Jan. 29 2002,17:45)</td></tr><tr><td id="QUOTE">I think we had that topic before.....<span id='postcolor'> LOL well I think we've reached that point where just about every topic has been discussed before, especially in the addons forum Share this post Link to post Share on other sites
Frizbee 0 Posted January 30, 2002 A silenced sniper rifle would be interesting in some multiplayer missions... like one where one team is defending an officer, and the other side (consisting of four or so people, two sniper teams) had to assassinate him... Share this post Link to post Share on other sites
mahuja 12 Posted January 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Frizbee @ Jan. 30 2002,04:48)</td></tr><tr><td id="QUOTE">A silenced sniper rifle would be interesting in some multiplayer missions... like one where one team is defending an officer, and the other side (consisting of four or so people, two sniper teams) had to assassinate him...<span id='postcolor'> In such a case, the m21 or dragunov would do the job. Because one shot = success (with a good sniper) Share this post Link to post Share on other sites
Priest 0 Posted January 31, 2002 Comrades I would suggest that anyone wanting to play using a silenced sniper rifle should be playing Rogue Spear/ SWAT / Ghost Recon or even Counter Strike instead. I agree that any good real-world sniper should be able to hit their target with one unsilenced shot at ranges well over 500m. At this distance, the confusion of the shot and the hit would leave those around the target desperately taking cover and trying to figure out where the hell the shot came from. In the game, due to certain engine restrictions, a paitent player sniper should still hit targets out to 300m or more away. The AI tends to be a little more alert, recovers from surprises quickly and the ground cover is far less than in reality. But hey, its a military SIMULATION (game really). Silenced sniper weapons are all image and no skill. I vote they stay away from this area. Long live the revolution. Its coming comrades, its coming. Listen, you can hear it... Share this post Link to post Share on other sites
110 0 Posted February 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ Jan. 29 2002,18:45)</td></tr><tr><td id="QUOTE">I think we had that topic before..... and again, i don´t see the need for a silenced Sniper rifle in an military game, as most of the times you shoot at considerable ranges. Truly silenced means the bullet has to travel below 330m/s, reducing range and penetration power by a large amount, neglating all the natural advantages of a sniper weapon and changing it´s long range  role more or less to that of a submachinegun on semi auto with scope, spoken in terms of range and power. Silenced sniper rifles are used within Hostage Rescue teams for example, where they´re often employed in the sub 100m range. A silenced sniper rifle is dispensable in OFP for me, just as slingshots and airguns.<span id='postcolor'> You present a valid point. however in a homemade mission i think it would be interesting to use in an assassain type mission. just an option. not for multiplayer. 110 Share this post Link to post Share on other sites
Mindy 0 Posted February 1, 2002 I made the British L96A1 covert sniper rifle as an addon. It's on the OFP editing center forum for download. It's under the 1985-present section. Look it up. It requires UCE east weapons. Share this post Link to post Share on other sites
Assault (CAN) 1 Posted February 1, 2002 Correct me if I'm wrong, but doesn't the Bizon use 9x17 Short (.380 ACP?) instead of the regular 9x19 Parabellum round? If so, the stoping power should be reduced, (drastically) from that of the MP-5SD in the game. In real life the round (9x17) is weaker and smaller than the 9x19 Parabellum, thats why the Bizon has such a large mag. The large mag and high ROF compensate for lack of power. I honestly feel that a player should get 2 mags of 9mm ammo in each ammo slot in OFP, instead of getting the regular 1 mag per slot. You could have 8 mags instead of 4 mags. The same could go for the Dragunov. I feel this is realistic because 9mm ammo is WAY smaller than the regular 5.56 NATO or 7.62 NATO, therefore, you can, and should be able to carry much more of it. A silenced M-21 is realistic, they have been used by snipers before. Especially in Vietnam, where there was thick jungle and the ranges a sniper operated at were reduced. However, in OFP the ranges are much greater because of the open countryside. This makes having a silent sniper rifle kind of pointless. As has been discussed earlier. As a sniper, distance is your best weapon. The reduced distance and stopping power from lack of velocity makes having a silent sniper rifle pointless in open terrain. Tyler P.S. - A pic of the supressed M-21 in Vietnam can be seen here or here. Share this post Link to post Share on other sites