Jackal326 1179 Posted January 24, 2007 Downloading now Share this post Link to post Share on other sites
DaSquade 0 Posted January 29, 2007 Little update: Since Frandsen in the past asked me to make him a SIG P210, i finally had the motivation/time to finish up with the model and texture. Some O2 pics: Standard metal version Wood grip version The stuff is ingame and working, EXCEPT i'm having a problem with setting up the animated muzzle (->the known alpha bug 'box'. Thanks to Jackal (for info) i think i got the setup correct, but strange enough (now, when you need it) i don't encounter the famous alpha (layering) bug. Pic of the setup (but i guess that isn't the problem): -Pistol/alpha box (red selected)/'animated parts. Normally i encounter the alpha bug with my .paa textures, but now i don't. God knows why, but maybe someone else knows too. I use the DXT 5:5:5:1, No alpha filtering ticked OFF, rest default. Originally i had a transparent part in my pistol texture to map the 'box', but even a new 64x64 transparent texture didn't do the job. Any would be appreciated. Share this post Link to post Share on other sites
Jackal326 1179 Posted January 29, 2007 Select the slide (the one you want to disappear) and press CTRL+SHIFT+PAGE UP on your keyboard, that should alter the layering. Alternatively, cut the slide, save the P3D, close the P3D, open it again and paste the slide again. (Sorry I didn't tell you that in MSN the other day, I had a lot on the go at the time, and I wasn't thinking straight). If that fails, try contacting Kyle Sarnik, he's the one who taught me how to exploit the bug, and he's usually willing to help out anyone he can. Share this post Link to post Share on other sites
DaSquade 0 Posted January 30, 2007 @Adjust alpha layering (ctrl+shift+page up/down): Already tried numerous times yesterday. Not a single time i get the alpha 'bug'. That is why i suspect (and asked you on msn) if my .paa settings where ok. I even run the old Texview, without luck. Even tried my box on some other models i have laying around with .paa textures, with some result (no bug). @copy/past: was aware and tried without luck (again, think problem lays in my .paa). @msn yesterday: np... @KS: contacted him late yesterday on msn, but guess he was busy aswell or wasn't up to guide me trough it. I don't blame him . Looks @BIS: Wouldn't it be simpler and model friendly (read: poly friendly) to finally include animations on weapons . Joking, but this would be such a PLUS. Share this post Link to post Share on other sites
Jackal326 1179 Posted January 30, 2007 Apparently (according to Kyle Sarnik), animations can be defined in the cfgmodels section, though he neglected to emtnion HOW Share this post Link to post Share on other sites