snoofkin911 0 Posted November 4, 2006 Hi,say is there a way to make the soldiers report back when they r under fire Share this post Link to post Share on other sites
XCess 0 Posted November 4, 2006 Generally they will start shoting "11 o''clock Soldier, 100" or something to that effect, which gives a good indication as to when they are being fired on. Share this post Link to post Share on other sites
456820 0 Posted November 4, 2006 Ao the squad leader will shout "Under fire" or somethig. However if you mean terms of mission editing i suppose you could check what cobat mode the squad is. If they are in danger then i persume they must be under fire providing waypoints arent used to change the squads combat mode. Share this post Link to post Share on other sites
j w 0 Posted November 4, 2006 Ao the squad leader will shout "Under fire" or somethig. Or the soldier that actually takes fire will say it But as stated, you've probably set them to careless or something. Try with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setBehaviour Combat in the groupleaders Init, and see what happens. Otherwise you could do a script wich checks if a soldier have lost any health (wich they mostly do when being shot at), and that can trigger a radio-call with whatever you wish. Not 100% sure of how, I can try to find it though. JW Share this post Link to post Share on other sites
XCess 0 Posted November 6, 2006 Ao the squad leader will shout "Under fire" or somethig.However if you mean terms of mission editing i suppose you could check what cobat mode the squad is. If they are in danger then i persume they must be under fire providing waypoints arent used to change the squads combat mode. I have tested it in the past, squads that come into contact with the enemy will switch to combat behaviour. Share this post Link to post Share on other sites
Thomas Ryan 0 Posted November 6, 2006 Unless they're set to "careless". What happens then, is they just watch the enemy as they shoot them. Share this post Link to post Share on other sites
XCess 0 Posted November 6, 2006 Yes but carless is something else altogether, and ony useful when you want a lot of control over vehicles, ie: insertion scens and cutscenes. Share this post Link to post Share on other sites
snoofkin911 0 Posted November 7, 2006 ok maybe ill better rephrase it thing is since iam closing in with the opfor i need the soldiers to report back to me if they are shot at so i would be able to give them the certain defensive commands thnx snf Share this post Link to post Share on other sites
XCess 0 Posted November 7, 2006 As said before, AI will state "under fire" and report enemy positions when they come under fire or enter combat situations. You can also add eventHandler "fired" to units to make it a bit more accurate. Share this post Link to post Share on other sites