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sander

Lowlands Warrior releases

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Hi,

The Lowlands Warrior team releases the L16A2 81mm mortar. Model and textures are by Matthijs Crielaard, the config is by yours truely and the demo mission is by OFP Willem.

The L16 series of mortars was developed jointly by the UK and Canada and is in service with over 39 armies around the world. In Dutch service it has been in use as a company level support weapon with airmobile - and marine corps infantry battalions since the 1990's and is currently introduced into service with the armoured infantry battalions to replace the Brandt 120mm mortars.

This static mortar addon uses five types of HE ammunition to cover distances of up to three kilometers, each round configured to match the real life specifications for the L15A3 mortar bomb when fitted with different propellant charges.

Mortar - Primary - 80-520 meters

Mortar - Charge 1 - 390-1120 meters

Mortar - Charge 2 - 580-1710 meters

Mortar - Charge 3 - 780-2265 meters

Mortar - Charge 4 - 1070-3080 meters

This addon can be used with OFP Resistance 1.96 and requires no other custom addons.

For pictures and the download download see:

www.ofp.info

Note that the Lowlands Warrior site is currently down due to technical difficulties.

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Nice one! Love mortars thumbs-up.gif I download them all! I'm curious to see what you've done with this one, that Brazilian pack was nice, great sights. Looking forward to lobbing death on some fascists/communists!

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i only have one question.... IF i use this with AI crew, will it fire on the enemy?

i guess only if it´s detected by the gun crew, or anyone in the same group

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Human crews can switch to different ammunition types and fire away at distant targets to their heart's content and in MP one can have a forward observer monitoring the fall of shot and giving corrections when firing at targets that cannot be seen directly by a player working the mortar. During testing the AI seemed loth to engage at ranges exceeding that of the primary propellant charge ammunition, even when they were set to a high skill level and had been ordered to fire at a specific stationary soft target (earlier topic).

Tweaking the cost of the ammunition had no distinguishable impact on the test and I suspect the cause to be mainly attributable to the AI crew's limited visual range. The slow speed of the mortar rounds, which I had at first thought might be the cause of trouble for the AI to make a decision to fire, should not have been a problem since the target that was pointed out to the AI gunner was a stationary East truck. Perhaps with a bigger zoom factor for the optics the AI might be tempted to fire at more distant targets, but the C2 sight used with the L16A2 only has very limited magnification (variously reported as 1.7x or 1.8x) and I did not want to give the game version a 10x or 20x magnification.

In the hands of the AI the weapon will thus only be used out to a few hundred meters. To reach out and touch targets further away it is best to man the mortar yourself.

* EDIT * The Brazilian mortar pack is indeed excellent and the trick used for the sights is brilliantly conceived.

Regards,

Sander

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