Linker Split 0 Posted October 15, 2006 Hi folks, I got a serius problem... in my La Drang map when I put Gooks in the forest, they don't advance!! :huh: the model of the forest (dense.p3d) is configured in its named properties as: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> map tree canocclude 0 dammage no It has a Geometry, a Fire Geo and a View Geo, all convexed and with a mass... Now my question is: do I need to add the path to a tree?? :sos: answer me... Mike answer me!!!!! Everybody answer me!!!! Thanks Linker Split Share this post Link to post Share on other sites
scousejedi 0 Posted October 15, 2006 You need a path LOD. Have you looked at the forests in the 0.36 demo? When making forests I normally just cut and paste the path LODs from there and then build up the normal LODs around them. If you want the path LODs PM me and Ill send you them. Share this post Link to post Share on other sites
Linker Split 0 Posted October 15, 2006 well the prob is that, I put the path, I know how to do that, but even with that, soldiers don't want to move throught them... I tried to delete all those objects (dense.p3d) from my map, and it works fine for me! Â While in Dak Seang soldiers can move throught the model without path!!!!! Can it be caused by the fact that in my map some models are too much near to each others? Share this post Link to post Share on other sites
Chris Death 0 Posted October 15, 2006 Yes, there is some problem, when objects are too close to eachother even with pathlods inbetween. I dunno the exact distance needed to make them pass through though. ~S~ CD Share this post Link to post Share on other sites
Linker Split 0 Posted October 15, 2006 ok men I'll try to separete them a bit, so that maybe the prob will be solved... anyway, if you have other suggestoins, plz tell me! Thanks! Linker Split Share this post Link to post Share on other sites
-)rStrangelove 0 Posted October 27, 2006 How did it go, LinkerSplit ? just curious Share this post Link to post Share on other sites
Linker Split 0 Posted October 28, 2006 everything works fine now ])rStrangelove! Now AI can walk where he wants! I'm about to release the second patch, that will add some bunkers, and a better playability on my map... Share this post Link to post Share on other sites