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R3MF

HDR in Arma with nVidia 7 series cards

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will the HDR implementation be like half-life2 whereby both can be run, or will it use the Direct3D spec which nvidia 7 series cards cannot do when running AA as well?

regards

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i should point out that this isn't the prelude to a whinge where i shout and scream because my expensive video card won't play Arma with HDR and AA. i am just curious. smile_o.gif

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Judging by some of the latest screenshots you can combine AA and HDR.

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will the HDR implementation be like half-life2 whereby both can be run, or will it use the Direct3D spec which nvidia 7 series cards cannot do when running AA as well?

regards

The HDR+AA has nothing to do with Direct 3D. its a hardware limition on the Nvidia Geforce 7000 series and lower where by you cant use both functions at the same time. In any game (including halflife2).

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odd, i had heard that there was no such lmitation with the Source engine due to their different implementation of HDR over the 'standard' spec?

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will the HDR implementation be like half-life2 whereby both can be run, or will it use the Direct3D spec which nvidia 7 series cards cannot do when running AA as well?

regards

The HDR+AA has nothing to do with Direct 3D. its a hardware limition on the Nvidia Geforce 7000 series and lower where by you cant use both functions at the same time. In any game (including halflife2).

I have everything at max in HL2 including HDR and AA works no problem for me using a Leadtek 6800 GT.

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will the HDR implementation be like half-life2 whereby both can be run, or will it use the Direct3D spec which nvidia 7 series cards cannot do when running AA as well?

regards

The HDR+AA has nothing to do with Direct 3D. its a hardware limition on the Nvidia Geforce 7000 series and lower where by you cant use both functions at the same time. In any game (including halflife2).

I have everything at max in HL2 including HDR and AA works no problem for me using a Leadtek 6800 GT.

Indeed it does work because HL2 doesnt use 'full/true/whatever' HDR, in a game like oblivion it doesnt work smile_o.gif

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It all comes down to whether you use 16bit or 32bit(true) HDR.

I dont know if the X1000 cards can run 32bit HDR with AA, but the GF6/7 cards can not.

HL2 only use 16bit HDR. FarCry use 32bit. You'll just have to wait and see what Arma supports.

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What's the difference between 16bit and 32bit HDR anyway? More excessive bloom :P?

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The details behind HDR is a little too technical for me. As far as I know 32bit is more accurate in how light affect the player's eyes but it also requires alot more GPU-power.

HDR Wiki

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I thought BIS already said that they'll use true HDR.

Sounds like your question is answered then! HDR or AA the choice is yours!  tounge2.gif  

Give me HDR any day though. Games like Oblivion show how HDR almost makes AA irrelevant!  wink_o.gif

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Give me HDR any day though. Games like Oblivion show how HDR almost makes AA irrelevant!  wink_o.gif

Heh, im glad i got a x1600xt, HDR+2x AA looks better IMO tounge2.gif

(Yes im one of those people who can easely get used to 15-20FPS wink_o.gif )

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I'll take AA over HDR any day. I've never seen any of these excessive "HDR effects" in real life whistle.gif, just the very subtle ones. I can have more than 100% brightness and contrast via monitor settings and that gives very subtle HDR effect on bright surfaces without any performance loss (looks better too as it's not as excessive wink_o.gif).

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I'll take AA over HDR any day. I've never seen any of these excessive "HDR effects" in real life whistle.gif, just the very subtle ones. I can have more than 100% brightness and contrast via monitor settings and that gives very subtle HDR effect on bright surfaces without any performance loss (looks better too as it's not as excessive wink_o.gif).

agreed - anyone from the UK should read the pc gamer devils advocate article this month, where they talk about HDR being to extreme and ruining games - their case in point is the oblivion sheep that when HDR is applied, their white coats reflect the sun to such a degree that they become shining becons of blinding light.

Give me AA any day - war isnt pretty, so why should I care about HDR tounge2.gif

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Of course game devs overuse new graphical effects, bloom, blur, ragdoll, HDR, ect? ALL OVERUSED. BIS will overdo their fancy effects just to show clearly that they are in the game. Every game dev does it.

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Of course game devs overuse new graphical effects, bloom, blur, ragdoll, HDR, ect? ALL OVERUSED. BIS will overdo their fancy effects just to show clearly that they are in the game. Every game dev does it.

I agree with this, it's true for a lot of things. Everyone always gets so excited that they can do something new that they go too far. But then again it's not a good feeling to have gone through all the trouble of implimenting it only for it to be barely noticible in the final product. confused_o.gif Always dilemmas.

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I thought BIS already said that they'll use true HDR.

Sounds like your question is answered then! HDR or AA the choice is yours! tounge2.gif

Give me HDR any day though. Games like Oblivion show how HDR almost makes AA irrelevant! wink_o.gif

agreed.

i run games at 1920x1200 so the need for AA isn't great

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