Jump to content
Sign in to follow this  
BraTTy

Walking On Moving Vehicles

Recommended Posts

well the official line is this

Quote[/b] ]Jiri Rydl: You can’t say this is a special graphics of Game 2 or VBS2. At this time its the same engine for Armed Assault and VBS2. Maybe VBS2 has a little bit more details and a lot of features for combat simulation which are not in Armed Assault. Concerning Game 2 there are only some feature parts work in progress. Be sure that in maybe 2 years the game will look completely different from Armed Assault now.

Share this post


Link to post
Share on other sites
No, OFP is a simulation and no arcade shooter as we all know.

Oh man that gave me a good laugh. Default OFP is far from a simulation. Modded OFP, now thats a different story but...OFP itself is as realistic as any other arcade game.

Share this post


Link to post
Share on other sites
OFP itself is as realistic as any other arcade game.

If that were the case, I would need to shoot half my clip at someone like in BF2.

Share this post


Link to post
Share on other sites
OFP itself is as realistic as any other arcade game.

LOL ... yeh ... right ! tounge2.gif ..... and the military version of BF2 is called what ?

Really, the next "simulation" up from OFP/VBS with todays technology would involve real blood.

Share this post


Link to post
Share on other sites
Guest Ti0n3r

True. OFP or VBS1 (just the core) are as realistic as BF2 v1.4. There's just a very small amount of stuff in OFP that would be more realistic. The seize of the islands & the fact that a tank would need 3 crewmen to function. You really have to mod OFP to make it realistic.

Share this post


Link to post
Share on other sites

For me the OFP realism (esp. Elite and ArmA) is beyond the pure wireframe world of soldiers, weapons and vehicles. It is the big, freeroam world with modelled skies, insect, waves, and TIR enabled things that make it more realistic and thus more immersive for me.

I like shooters in general, but the (more) believable/realistic/living/freeroam (all to a certain degree) environment of flashpoint is just one step beyond all other contenders imho.

Share this post


Link to post
Share on other sites

Good find Pierrot, they sure are laying on that raft and firing.Could be the raft is stopped tho.

I also scoped out the ARMA scripting commands,I see new turret commands,could very well be just for multiple turrets on vehicles.I hope for the best

Share this post


Link to post
Share on other sites

No it means we can still have cargo animations that make it appear as if they can fire but without the actual ability to fire... not that I care, I wouldn't want to sit on top of an APC in combat... ever.

Share this post


Link to post
Share on other sites

That just looks like the static cargo animations you see in the Flashpoint Photography thread. I can't see any evidence of anyone firing?

I got three quarters of the way though rigging up an addon that would let you appear to climb onto a vehicle and fire using whatever weapon you had on you at the time. However I hit two problems, muzzle flash and gunner proxy selections.

Muzzle flash position and textures e.t.c is harcoded to the turret of the vehicle and not inherited from the weapon that’s mounted.

Gunner proxy selections can't be animated the same way turret selections are. So even though you can rotate the weapon and fire, the gunners arms would not move with the direction of fire. You can rotate the entire gunner proxy, which kind of works for machine gun bipods e.t.c But not for guys sat in seats or the guys in the picture.

Arma has a new approach to animations so perhaps this will be possible in the future. If mounted weapons are treated the same way as infantry weapons, then you may get your wish smile_o.gif

Share this post


Link to post
Share on other sites
No it means we can still have cargo animations that make it appear as if they can fire but without the actual ability to fire... not that I care, I wouldn't want to sit on top of an APC in combat... ever.

Well ofcourse in default ArmA there's no point in sitting ontop of an APC, however...the server I play on turns of 3rd Person.

There are nations that still unofficially allow soldiers to ride ontop in combat. The reason is because for one thing, if you're in an APC and an RPG ambush comes along, I for one thing would rather be shot than be trapped in an APC. Apparently most APCs flame up pretty nicely after being shot by an APC, because the aluminium armor which most APCs use turn into molten slush that gets thrown around inside, burning you to death. Another thing is you can prevent RPG attacks since you have more eyes and ears, and guns, on any possible situation. As well, you can dismount a hell of a lot more quickly in the face of danger. Finally, if you're ontop and your APC hits a mine, you're more likely to survive since you have the entire APC blocking you and the mine.

It has it's pros and cons, but many armies still use it since APCs' armor is really thin anyways.

Also, the guys on the boat cannot shoot? Is this confirmed or are you just speculating? I am sure a mod can add sitting on top of APCs the following way:

Create 7 more (or whatever number is relevant per seat) gunner positions. Make the gunners have a soldier model with them ontop, and have the "gun" be an AK74 or an M16. Simple yet effective.

Really I would much rather have shooting out of hatches then riding on APCs. It would be so sweet to be able to shoot an RPG out of one.

Share this post


Link to post
Share on other sites
Quote[/b] ] Finally, if you're ontop and your APC hits a mine, you're more likely to survive since you have the entire APC blocking you and the mine.

Are you sure ?

Noone would sit on an APC if he is in combat. That´s just stupid as you hinder onboard weapon systems and do endanger the APC.

What you are talking about is movement when the situation is assumed to be safe.

Not even in 3rd world countries people ride outside of APC´s during combat. Splinters come faster than you can say 1.2.3.

Share this post


Link to post
Share on other sites
Quote[/b] ] Finally, if you're ontop and your APC hits a mine, you're more likely to survive since you have the entire APC blocking you and the mine.

Are you sure ?

Noone would sit on an APC if he is in combat. That´s just stupid as you hinder onboard weapon systems and do endanger the APC.

What you are talking about is movement when the situation is assumed to be safe.

Not even in 3rd world countries people ride outside of APC´s during combat. Splinters come faster than you can say 1.2.3.

Well according to you that is. Israel and Russian Armies, when on patrol do in fact ride ontop of such thin skinned vehicles as BTRs. The IDF even nicknames the M113 the zippo because of how flammable it becomes when inside. The point is, would you rather get shot at, or splinters, or get burned alive in a horrible horrible death? Finally, the M113s and BMPs and BTRs are quite cramped and uncomfortable, and troops feel safe enough with body armor on top (not necessarily true but morale wise)

I like how you look at one of my points as wrong, and then discredit everything else. Read my other points and see why many nations do this! Nevertheless, I again emphasize that seeing that is not a priority. What is a priority is shooting from the hatches in BTRs, BMPs and M113s as that is much much better. Hell I can live without riding ontop of BMPs etc. but like I said, I wouldnt mind it.

Share this post


Link to post
Share on other sites

Nobody is saying that they don't ride on top of APCs while they aren't in combat, we can do that already in OFP anyway. But shooting from on top of an APC, which is what you suggested, would imply that they are engaged, in which case they (if they had half a brain) would never stay up there.

Share this post


Link to post
Share on other sites

I just remembered, all vehicles have an mg at least.

Black hawks have 2 Mgs now, Truck and hummvs have Mgs so there will be weapons and firing while moving in vehicles.

My point is: while a rolling fire fight in road the Mg gunner dies, it would be nice if someone in the vehicle could ocupy that MG without stoping the vehicle so that player could enter the gunner position.

Suma: when Mg gunner dies, give an option that some passanger (player) can ocupy the MG without stop the vehicle.

Share this post


Link to post
Share on other sites

yeah and make modders able to specify if they want the action in their vehicle such as:

get in as driver or Get in back (already in a way possible)

Share this post


Link to post
Share on other sites
Suma: when Mg gunner dies, give an option that some passanger (player) can ocupy the MG without stop the vehicle.

It's already possible in addons, and I don't want this hard-coded. What if the vehicle's gunner position is isolated from the cargo area?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×