AgentJonathan 0 Posted September 1, 2006 I need to know how to make west look like East in an east vehicle. Share this post Link to post Share on other sites
SevenBEF 0 Posted September 1, 2006 dunno if it would work, but once ur mission is all designed change the vehicle's site to east? side="WEST"; vehicle="Cobra"; change into side="EAST"; vehicle="Cobra"; Note that if you would edit that mission again, the change would be lost *edit* the chop showed up "white" upon my radar, but not green anyway... Share this post Link to post Share on other sites
AgentJonathan 0 Posted September 2, 2006 Is that the Script way? I hate script. Anyways I said I need to sit in the Ural Or UAZ without the russians thinkin Im american. Share this post Link to post Share on other sites
sniperandy 0 Posted September 2, 2006 If I understand you ight you want to hide in a opfor vehicle so you don't get engaged by the enemy? Set the vehicle so that you're set to "captive true" if you're inside the vehicle. Like this opfor wont engage you... Share this post Link to post Share on other sites
Chris Death 0 Posted September 2, 2006 Is that the Script way? I hate script. Anyways I said I need to sit in the Ural Or UAZ without the russians thinkin Im american. Nah, you said that you want to make west look like east in an east vehicle. And again: NO, it's not possible without a scripting command. Look, if you can't jump over your shadow and put a simple line like: this setcaptive true into the init field of a unit, why bother asking for solutions then? I mean it's not the first time you negreted a simple command. I know that you own a keyboard - i don't believe you call a friend on phone, everytime you post on forums here. You got an editor - in there you find buttons which you can click - try them all and you will find out what ofp offers to you and then read on the forums again to see what ofp offers to those willing to use their keyboards also. ~S~ CD Share this post Link to post Share on other sites
AgentJonathan 0 Posted September 2, 2006 the "this setcaptive tingy is fine". Final thing. I do put that code in the vehicles init field? Share this post Link to post Share on other sites
AgentJonathan 0 Posted September 2, 2006 Well hey, IM NOT LAZY, OR ANYTHING LIKE. You kno what else. I am able to type something simple like "this setcaptive true". Read my freind, I said "I hate Scripting.", not I hate typing in codes in the init field. I'm sorry if I got 'too' carried away. I just got stressed out. Â Forgive me pleez. My brain currently > Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â < me Share this post Link to post Share on other sites
AgentJonathan 0 Posted September 2, 2006 Okay, I typed: this setcaptive true on the vehicle. Problem. If I start in it the Russian wont fire at it, nor me however. When I get in the vehicle manually tho, he will kill me. 1.} When I get in manually, I need for him to not engage me, but when I get out, he kill me. 2.} When I start there with "xx moveindriver UAZ1". How do I make him kill me when I get out? Share this post Link to post Share on other sites
Chris Death 0 Posted September 2, 2006 Well, i was talking about ..... like to put a line into a units init field .... I never said that this is exactly the solution. Â However, you made the opening, now we have a base to work on. What you really need is: a trigger: size 0/0 activation: none / present / repeatedly condition: vehicle player == jeep1 onActivation: player setcaptive true onDeactivation: player setcaptive false like in this picture: And you need to name the jeep to have the reference point to it (i named it jeep1) - see the picture: hope this helps ~S~ CD Share this post Link to post Share on other sites