Ermac 0 Posted August 26, 2006 I come from the Rainbow Six community dissapointed with how Rainbow Six became hollywood and recently played the Flashpoint demo and enjoyed it. I started following Armed Assault because it seemed to be one of the only next generation realistic tactical shooter game. I think it would be cool if the Flashpoint developers created a close quarters game where you play as counter-terrorists/SWAT element against terrorists. Share this post Link to post Share on other sites
sniper pilot 36 Posted August 26, 2006 I come from the Rainbow Six community dissapointed with how Rainbow Six became hollywood and recently played the Flashpoint demo and enjoyed it. I started following Armed Assault because it seemed to be one of the only next generation realistic tactical shooter game. I think it would be cool if the Flashpoint developers created a close quarters game where you play as counter-terrorists/SWAT element against terrorists. would be awsome, maybe if AI improved, it very well could be possible in Armed Assault with a few tweaking here and there, but im almost sure it would be possible in Game 2.... Share this post Link to post Share on other sites
Victor_S. 0 Posted August 26, 2006 Yea, that kind of close combat probably wont happen until game2, though ofp is not supposed to be close combat in the first place. Share this post Link to post Share on other sites
Freshman 0 Posted September 17, 2006 Of course it would be great if you can have some realistic CQB in Game2 but I think it should not be the focus because it does not match the idea of a "soldier-sim". Maybe the engine gives us enough space to make a "rainbow-six-mod" or something Share this post Link to post Share on other sites
funnyguy1 0 Posted September 28, 2006 I come from the Rainbow Six community dissapointed with how Rainbow Six became hollywood and recently played the Flashpoint demo and enjoyed it. Buy the game (with resistance), install some addons/packs, download islands with cqb locations, get some nice missions - love it ...or wait for ArmA, then do the same^ Sure, I expect cqb to be at least at the level of r6/full spectrum warior (in terms of tactics) in the whole game2 thingy, but of course much more real-duty orientated. Many topicks were made about the cqb in game 2 my friend. Share this post Link to post Share on other sites
meyamoti 0 Posted October 4, 2006 Indeed,we already have the swat guys,terrorist..errr...that depends on what you think they look like,when people hear terrorist for most part these days they think middle east. But straying from that,the biggest issue with close quarter combat at the moment is due to collision detection,AA has that fixed so it would be very possible. Of course if they add weapon ballistics and the enemy has AK's,they could just shoot ya through the wall. Share this post Link to post Share on other sites
mickuzy 0 Posted October 30, 2006 yeah there would have to be some form of CQB, arent there rumours circulating that there is knives in ArmA?? Share this post Link to post Share on other sites
MilitiaSniper 0 Posted October 30, 2006 Close Quarter Combat.., is and always been an important, when fighting an enemy in a town or structure/s. I think it would make a fine enhancement to the game! Sincerely, MilitiaSniper Share this post Link to post Share on other sites
PainDealer 0 Posted October 30, 2006 imo SWAT 4 best simulates CQB as to how I've been trained to do it IRL Share this post Link to post Share on other sites
chris330 0 Posted November 1, 2006 It could be scripted, but it would be heavily scripted and would likely have to be restricted to small areas or only be able to be implemented in specific areas. It's something I've always fancied having a go at programming for Flashpoint, just for the hell of it. At the moment though I'm laden down with voltage regulators for alternators and finishing off my first C++ book, aswell as re-arranging the wiring on my folk's house after the rabbits who put it in several years ago. It's a shame setvelocity doesn't work for soldiers. Share this post Link to post Share on other sites
Jinef 2 Posted November 7, 2006 You might as well just have a script that check when 2 sides enter a town and then kills off 70% of each side instantly. There is your urban battle simulated with as little CPU as possible. Unfortunately rainbow six and swat are not the same concepts as OFP. They are conducting police actions, while OFP is conducting warfare. Different concepts, different tactics, different games. Share this post Link to post Share on other sites