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AgentFox2

SOW Mugs

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We've released a small addon we call "SOW Mugs".

You can find it here.

Direct link

Mirrors appreciated!

It's a compilation of a lot of face addons with some random scripts to assign to units.

The idea is that you could have more diverse units by changing faces of unit addons to fit different ethnicities/types.

Changelog

Version 1.2

- Added game logic for mission makers to require SOW_Mugs to play a mission

Version 1.1

- Added some Farmland and Lost Brothers faces.

- Modified the "Maj. Gen. Garrison" face to be less creepy.

Version 1.0

-Public release

Current Categories - with more to hopefully follow

Caucasian/White

African/Black

Asian

Middle-Eastern

Camouflage

Balaclava

Helmet

Credits

Liquidsnake

BAS

Suchey

CodeBlue

Laser

Iraq Mod: Unforseen Circumstances

OFPD AfghanEveron

SEB

Unsung

BOH

Farmland

Lost Brothers

Screenshots:

Middle-Eastern

African

Caucasian

Asian

Camouflage

Balaclava

Helmet shadows

This is a well-rounded pack, but we need your help...

If you would like to see any faces in this pack, let us know! If you have any faces to contribute, let us know!

Enjoy and take care!

- Sinews of War Team

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Hi AgentFox, nice variety of faces you got there smile_o.gif

Are these Llauma's head model faces, or normal BIS faces?

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Normal BIS faces for those of us who still prefer the variety of the old head models. smile_o.gif

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Sounds interesting....do you have any Screens who shows the Faces from the pack?

Thanks

Imutep wink_o.gif

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how about some farmland faces, and zombie faces?

First post updated with new version, which adds farmland and lost brothers faces, and screenshots of a fraction of the faces included.

Credits to all the original authors.

Mirrors appreciated!

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How do I make so that these 'mugs' will appear on others screens during MP?

Hey Marco,

You have two options:

1) Unpbo the addon, find the specific face you want to use, and use it like you would any other face image. (Name it face.jpg)

2) Make sure everyone has the same addon.

The next update will have a game logic provided so if your mission uses these faces it will require the addon automatically (instead of showing white faces)

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First post updated with version 1.2, which adds a game logic mission makers can place their missions can require the addon to play (no white faces).

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Does anyone know what init-line to include in a custom config.cpp so that those faces are randomly used ?

Would be awesome. smile_o.gif

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how about some farmland faces, and zombie faces?

Dude, we're working on it

wink_o.gif

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)rStrangelove @ July 28 2006,08:03)]Does anyone know what init-line to include in a custom config.cpp so that those faces are randomly used ?

Would be awesome. smile_o.gif

Hey Dr. Strangelove,

Apologies for the late reply, I've had no internet access for a couple of weeks due to moving out of state.

Regarding your question; I'm not an expert, but I think you can do this by adding this to the init eventhandler of your config:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this, <type>] exec "\SOW_Mugs\rfaceinit.sqs"

replacing <type> with the type of face you want ("me" for Middle-Eastern, "amer" for American, etc. Check the readme for a full listing.)

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