Al Simmons 0 Posted July 18, 2006 Due to private reasons Marcus4 decided to stop his work on the Cast Away Project and give his leadership to me. I decided to completely restart this project as a new Mod for ArmA. In the next days i will be busy checking which content of CAW Proj. will be taken over to the new Mod. Content Planned: - Dynamic Campaign - Dynamic SP Missions in different climate environments - a new life-sim system: eating, drinking, sleeping.... - a dialoge based building and creating system - animals for the climate zones - Islands for at least tropical, desert, arctic and diciduous climate - an as real as possible survival system: hunting, shelter building, water gathering, farming... - skill system - new set of improvised weapons, shelters, traps, vehicles and other objects Jobs We are searching: - Scripters (3) - 3D Modellers (2) - Texture artists (2) - Island Makers (2) - Animators (2) - Missiondesigner (1) - Sound artist (1) If you are interessted in working for this mod you should : - have at least minimum 5 hours time per week spending working on the mod - work steadily - speak english or german - be 16 or older - be willing to install ICQ or MSN for communication - be skilled If you are fitting those conditions please send me a PM or e-mail. Share this post Link to post Share on other sites
Al Simmons 0 Posted July 19, 2006 #Update# Animals (listed in climate categorys) Tropical: -Pecari -Jaguar/Panthera -Snakes -crabs -iguanas -Putrid animal -monkeys -birds -iguana -caimans .... Arctic/northern climate: -Polar bear -polar fox -wolf -misc deer -bison -bears .... Desert/africa: -camel -wild dogs -bigger cats -snakes -vulture -rhino -giraffe -elephant ..... Eurasia: -Wolf -bear -misc deer -fox -snakes -birds -pigs If you have suggestions or wishes for more animals, write it down here. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted July 20, 2006 It is a very interesting idea, especially now that I've seen the show "Survivor: Exile Island" and the movie Castaway. Share this post Link to post Share on other sites
Al Simmons 0 Posted July 20, 2006 Thx, but is there nobody who have some whishes or suggestions? Now is the time for it, because now iam working on the concept and can add more features. Share this post Link to post Share on other sites
Hornet85 0 Posted July 20, 2006 how abut fishing? maybe by boat or just by a river to get food!? Share this post Link to post Share on other sites
Al Simmons 0 Posted July 20, 2006 Fishing is planned aswell as making fish traps Share this post Link to post Share on other sites
j w 0 Posted July 20, 2006 We need coconuts z0mg!1!! To dr1nk!!1!!!ONE!!!TWO!!1"#! No, but that would be nice, since you can't drink the saltwater from the sea, only from coconuts or some river inside the island... Share this post Link to post Share on other sites
Al Simmons 0 Posted July 20, 2006 ... or by gather it from other sources... Share this post Link to post Share on other sites
Jimboob 0 Posted July 20, 2006 If you need some hosting, just ask. Lions cheetahs and such will be nice Share this post Link to post Share on other sites
D.murphy man 0 Posted July 20, 2006 how about the chance to get rescued? there could be random ships and planes that fly and float pass in the distance and the player would have to try and attract attention the best way they can think off? Share this post Link to post Share on other sites
Al Simmons 0 Posted July 21, 2006 @D.murphy man This will be part of the SP Missions, but there are planned to be endless if you want. The campaign will have a storyline in which this will be at the end, if you which... Prepare for an big adventure. Share this post Link to post Share on other sites
BraTTy 0 Posted July 21, 2006 This type of mod sounds very interesting.I could think of lots of ideas. I see that you will be using some type of resource management.Could have it that you can cut down trees and build a bridge or boat to get to other isles that have resources too. I like your animals list (alotta work to make the missing animals) I have a wasp I started, I know thats insect but all i got Share this post Link to post Share on other sites
Al Simmons 0 Posted July 24, 2006 A friend sended me some artwork for the mod. One big promo pic for the campaign and 3 pics for sigs. The main Pic reveals some little info about the story And the sigs, for teammembers aswell as for fans of this mod. Share this post Link to post Share on other sites
Shinkansen 0 Posted July 24, 2006 Setting Sails to explore this unkown island in near future... Share this post Link to post Share on other sites
hicks88 0 Posted July 24, 2006 is this going t be made for 1.46 or resistance. and if it is going to be made for resistance, could you please make a 1.46 version aswell, cause i would really like to get this mod when it comes out Share this post Link to post Share on other sites
Al Simmons 0 Posted July 24, 2006 Sorry mate, but as u can see in the topic it is not for 1.46 or Resistance. This mod is planned for Armed Assault only Share this post Link to post Share on other sites
.pablo. 0 Posted July 25, 2006 hey, i spent a few days of intensive scripting optimizing and adding stuff to the original cast away mission when it was originally released, and i learned one thing: this mod is going to require a LOT of scripting, so get yourself a lot of people who are good at that, and then rotate work on the project. also, release weekly "builds" of the mission on some private forum where you can discuss things to add and have outsiders contribute ideas or scripts (doing it in this thread might become a little messy); the wargames team used a weekly build system when developing its 5th release and it worked beautifully, a lot more was added than would have been otherwise. so remember: scriptors + frequent releases = success good luck. Share this post Link to post Share on other sites
Al Simmons 0 Posted July 25, 2006 @.pablo. I know that Cast Away needs a huge amount of scripting and so iam still searching for talented scripters. At the moment iam checking the stuff of the old project and writing the story for the campaign. About the frequent releases. This is not that easy because this mod will be designed for ArmA, so without ArmA no releases. But i will try to post news about the progress frequently. Share this post Link to post Share on other sites
.pablo. 0 Posted July 26, 2006 if i were you i would start work now for OFP; this is for two reasons: 1. Arma´s scripting language is likely to be very similar (if not the same) as OFP´s. remember, they want to keep things portable from OFP to Arma. getting work done now means a faster release once Arma is available. 2. i see this mod dying before Arma is ever released unless you get started while you still have the creative "fever". marcus3 was excited about this mod for a long time (surprising even me), but even he gave it up eventually. you have to realize that other commitments may come up in the future, so it is in your best interest to get started as soon as possible. these are just ideas though, you´re the boss in the end. Share this post Link to post Share on other sites
NewLander 0 Posted July 26, 2006 DO you have plans on a MP part to becouse that would be really cool Share this post Link to post Share on other sites
Al Simmons 0 Posted July 26, 2006 @.pablo. Ive already started up the work. But i learned from marcus mistakes (I was part of the old Cast Away Project) and i think his biggest mistake was, that he never made a concept/plan. So we worked on the old project and never found to an end. This time iam making the concept before starting the work on it. Maybe the scripts are working with OFP but iam not sure about the modells. @NewLander MP are planned but not anounced for release. Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted July 29, 2006 Glad to see this project not die... hope Marcus didn't get to burnt out. He had alot of excellent ideas. I'm not sure about the location of your island, but edible plants could be very useful. I love the gather system in Oblivion, maybe you could do something similar? I had an interesting spring/early summer eating cattails this year....cattails can be found pretty much everywhere in the world, and they taste good when young Share this post Link to post Share on other sites
Marcus4 0 Posted July 30, 2006 Hey Yeah, I just, got bored with this I guess, I dident have time. Got a job. Fell in love. Computering is not that big a thing anymore with me:p But, Al Simmions will do a good job;) So, cheers Share this post Link to post Share on other sites
Al Simmons 0 Posted July 30, 2006 @Thunnder Bunny Yes edible plants are def. planed. But iam not sure at the moment which and how much. Too much edible stuff would make it too easy because you dont have to put much effort in gather them (beside searching them). Share this post Link to post Share on other sites