AgentJonathan 0 Posted June 30, 2006 Yes, I do no how to do radio commands. I wanna know how to make the second radio command come in later. Example: (Just so happens to be a mission I am making.) Waypoint 1: Destroy the Shilka (Uphill road from houdan) Waypoint 2: Attack Houdan (Full of East AA soldiers) Waypoint 3: Destroy Ural Ammo (Inside of Hodan) Waypoint 4: Stop the convoy (Starting in La Trinte on the way to Loisse) Radio Golf Attack Houdan (Jeep w MG, M113, M1A1) Here's the punch line, I am trying to get a radio call to exist once I destroy the Ural. help??? Share this post Link to post Share on other sites
Sepe 1 Posted June 30, 2006 The simple way: Make triggers with timer and the radio messages in order, if you have voiced radio messages be sure to keep some interval between them. The complicated way, I'll use your Radio Golf as an example: player exec "radio1.sqs" <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#radiomsg player sideChat "This is Alpha to all units. Green flag, engage at will! Over." ~4 jeepdriver sideChat "That's a roger Alpha, engaging now. Over." ~3 m113driver sideChat "Roger that sir, moving out! Over." ~3 abramscommander sideChat "Wilco. We're rolling. Over." ~1 attacktrigger=true ~0.01 exit Then place a trigger, and in the on activation field type "attacktrigger=true" and on deactivation "attactrigger=false". Or something like that, it's getting late so I can't test it. Share this post Link to post Share on other sites
Metal Heart 0 Posted July 1, 2006 You really should use or the command reference first. You can disable radio commands by n setRadioMsg "NULL" and then activate them later by n setRadioMsg "Golf, attack Houdan". n being a value between 0-9. 1=alpha, 2=bravo, 3=charlie...9=india, 0=juliet. Share this post Link to post Share on other sites