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willybeef

editing MFCTI

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dont know if this is right place but im interested in editing MFCTI coop for my clan server but adding a COC_TORPEDO nuke to a10 to have a laff.

how would i do this, i went to mfcti.com their forums are dead and not useful.

also later project might be adding ch47 back in but i want to get a nuke working for now, any help appreciated thx,

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Well if you know the name of the nuke in the addon config then search all the CTI scripts until you find the one with the A10 in, then simply edit the line whihc will be something like createvehicle "A10" ofcourse it will be different change A10 to the name of the Nuke.

Then job should be done.

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sorry i dont have a clue, it may be labled something like Airfac or something along those lines if not sorry cant help you anymore.

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Wrong forum. But if i remember it was stats.sqs? Or atleast something beginning with S

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Mission editing questions belong in the mission editing forum, please look to ensure you're posting in the correct place.

Moving.

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I don't think he is trying to replace the A10 but adding a weapon to it. So you would use addweapon and addmagazine commands after the createvehicle command if the torpedo is defined as a weapon or follow the instructions of the addon maker if it's a script (you would probably execute some script, like [vehicle, numberofrounds] exec "coc_torpedo.sqs" or something in that case).

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Look at \Main\Stats.sqs and check the unittype for the A10

Then check \Main\addvehicletoplayer.sqs

look for:

_newVehicle = ObjNull

_newVehicle = _vehicle CreateVehicle _destination

_direction = (GetDir _building + 90) % 360

_newVehicle SetDir _direction

and add this

? (_unitType == A10Type):_newVehicle AddWeapon "weapon";_newVehicle addMagazine "magazine"

A10Type must be the number found in the stats file

Btw if ur using a new addon u should place it in the editor then delete it and save your mission i think

Hope it helps

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