willybeef 0 Posted June 4, 2006 dont know if this is right place but im interested in editing MFCTI coop for my clan server but adding a COC_TORPEDO nuke to a10 to have a laff. how would i do this, i went to mfcti.com their forums are dead and not useful. also later project might be adding ch47 back in but i want to get a nuke working for now, any help appreciated thx, Share this post Link to post Share on other sites
456820 0 Posted June 5, 2006 Well if you know the name of the nuke in the addon config then search all the CTI scripts until you find the one with the A10 in, then simply edit the line whihc will be something like createvehicle "A10" ofcourse it will be different change A10 to the name of the Nuke. Then job should be done. Share this post Link to post Share on other sites
willybeef 0 Posted June 5, 2006 i am not sure which script wondering if anyone knew Share this post Link to post Share on other sites
456820 0 Posted June 5, 2006 sorry i dont have a clue, it may be labled something like Airfac or something along those lines if not sorry cant help you anymore. Share this post Link to post Share on other sites
Jimboob 0 Posted June 5, 2006 Wrong forum. But if i remember it was stats.sqs? Or atleast something beginning with S Share this post Link to post Share on other sites
Placebo 29 Posted June 29, 2006 Mission editing questions belong in the mission editing forum, please look to ensure you're posting in the correct place. Moving. Share this post Link to post Share on other sites
Metal Heart 0 Posted June 29, 2006 I don't think he is trying to replace the A10 but adding a weapon to it. So you would use addweapon and addmagazine commands after the createvehicle command if the torpedo is defined as a weapon or follow the instructions of the addon maker if it's a script (you would probably execute some script, like [vehicle, numberofrounds] exec "coc_torpedo.sqs" or something in that case). Share this post Link to post Share on other sites
armandobronca 0 Posted July 27, 2006 Look at \Main\Stats.sqs and check the unittype for the A10 Then check \Main\addvehicletoplayer.sqs look for: _newVehicle = ObjNull _newVehicle = _vehicle CreateVehicle _destination _direction = (GetDir _building + 90) % 360 _newVehicle SetDir _direction and add this ? (_unitType == A10Type):_newVehicle AddWeapon "weapon";_newVehicle addMagazine "magazine" A10Type must be the number found in the stats file Btw if ur using a new addon u should place it in the editor then delete it and save your mission i think Hope it helps Share this post Link to post Share on other sites