pexmo 1 Posted May 18, 2006 Hi all. I have a question: i use the latest ECP version when i play both singel and coop. I use some replacements for original units and RHS Gru and sobr units as they "come". All these units throw grenades like the basic soldiers in ECP, their nades bounce etc. Then i also use lasers pararescue and halo jumper guys, these dont have bouncing nades etc. Anyone know HOW i can add the ECP features to these units (the grenade scripts) Share this post Link to post Share on other sites
hamis 0 Posted May 18, 2006 I think you'd better send your question to ECP forum:http://www.teamodb.com/ecp/forum/ Share this post Link to post Share on other sites
Bobcatt666 0 Posted May 18, 2006 there is a unit replacement config made by DMA that gives the units all stock ecp support. as well as other options for units eets andscripts. Share this post Link to post Share on other sites
pexmo 1 Posted May 18, 2006 where can i find this config? Share this post Link to post Share on other sites
zigzag 0 Posted May 18, 2006 you can find it here dma there is also an naval pack if you look in the dma release day thread peace out zigzag Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 18, 2006 You can make almost any unit compatible with ECP, but you can only do it via the mission editor (or the config, I'm fairly sure). See the ECP readme for details. Share this post Link to post Share on other sites
pexmo 1 Posted May 19, 2006 tried getting the lines to work by putting them into a units init field but no luck at all. Can delete alla eventhandlers in the units configs to get ECP working but then the specialized units like Lasers pararescue guys quite looses their point. ANy tips on how to make the ECP lines work in the init field of a unit. I think its the init and fired eventhandlers that are "altered" in the laser pararescue units. Share this post Link to post Share on other sites
wipman 1 Posted May 19, 2006 Hi, if im not wrong some of the config writters that made the ECP among other fanzy mods like the SFP 4.1.3 use to stop by the #OFPEC mIRC channel in Quakenet, you may have luck if u go there and ask 'em directly why your lines don't work and or how to make 'em work. Let's C ya Share this post Link to post Share on other sites