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mandoble

You are dead message

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Do you mean the famous quotes that come up when you die?

From Avons FAQ:

Linky

Quote[/b] ]How can I customize the famous quotes displayed at the end of SP and campaign missions?

Do this at your own risk.

In OFP's BIN subdirectory, there is a file named STRINGTABLE.CSV. You can easily open and edit this file using Microsoft Excel. Scroll down to around row 2070 and you should see the quotations table around there.

Each table entry consists of two rows. The first row of a quotation table entry, identified by the string "STR_QUOTE_n" in column A (where "n" is the sequential number of the quote/author pair of rows within the table), contains the actual text of the quotation in English in column B. Columns C, D, E, F and G contain translations of the quotation in French, Italian, Spanish, German and Czech respectively.

The second row of a quotation table entry, identified by the string "STR_AUTHOR_n" in column A (where "n" is the sequential number of the quote/author pair of rows within the table), contains the author or the source of the quotation in the previous row. The name placed in columns B through G is usually the same for all languages.

The last two rows in the table must always be identified by the strings "STR_QUOTE_LAST" and "STR_AUTHOR_LAST" respectively in column A.

IMPROTANT: The STRINGTABLE.CSV file is potentially subject to checksum verification and replacement when installing OFP upgrades and patches. So make a backup copy of both the original STRINGTABLE.CSV file and your modified version, just for safekeeping.

Does this help?

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Not the quotes, but the "You are dead" red message at the top of the screen.

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I think "Un-Impossible Mission" from macguba uses changed messages there. De-pbo it, and look how it's done.

Thou I must add this: personally I don't see apsolutely no need for such kind of doing (unless it's REALLY necessary). I hold it -and it is- for an 'editing exibitionism'.

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Well, in this case it is REALLY necessary as the player cannot be killed in a rubber bullet fight.

The problem is the following:

Three teams fight using rubber bullets (while they are real ones as no extra addon should be needed), when any soldier is hit, it stands up and switch to hands up. But the only way to prevent the other enemy units to keep firing at him is to really let him die (captive or switching it to a civ group does not prevent the enemy that is currently targetting him to keep firing at him), then you revive it and he is not anymore a target for anyone. The same is for the player, you die, then you revive, standup, drop your weapons and keep with hands up.

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Add this to stringtable:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">STR_MISSION_KILLED, "The red text",

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