G-LOC 0 Posted May 14, 2006 I´m trying to make a Mortar Vest as this: I´m trying to make a soldier be able to carrier 12 mortar like 40mm vest I want help to make this config: class CfgAmmo { class GrenadeLauncher: Default {}; class RiffleGrenadeLauncher {}; class M16GrenadeLauncher {}; class AK47GrenadeLauncher {}; class Mortar: GrenadeLauncher {}; class MLV_FAL_Mortero: Mortar { ammo="MLV_FALGranadaM"; modelSpecial="\MLV_fales\MLV_Mortero_FAL.p3d"; picture="\MLV_fales\granada.paa"; class FALmortarVest: Mortar { scopeMagazine=2; weaponType=0; magazineType = 5 * 256; ammo=JAM_West_M433_Grenade; drySound[]={"weapons\M16dry",db-40,1}; picture="\JAM_Magazines\pics\JAM_40mmvest.paa"; sound[]={"\JAM_Sounds\sounds\M203_FireVest.wss",0.000316,1}; reloadSound[]={,1,1}; reloadMagazineSound[]={,1,1}; displayName="Mortar Vest"; displayNameMagazine="Mortar Vest"; shortNameMagazine="Mortar Vest"; count=12; reloadTime=3.7; canDrop = true; }; Thanks G-LOC Share this post Link to post Share on other sites
.kju 3245 Posted May 14, 2006 any specific problem? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 14, 2006 I think he wants the player to be able to carry 12 mortars. That could pose a problem, unless you make a "magazine" of mortars with count=12. Share this post Link to post Share on other sites
G-LOC 0 Posted May 16, 2006 I think he wants the player to be able to carry 12 mortars. That could pose a problem, unless you make a "magazine" of mortars with count=12. Yes. I make a ammo with a mortar with count=4; and reloadTime=4.7; I got 12 shots (3x4). I spend 3 shots to adjust fire. Now I can make a god job with mortars. G-LOC Share this post Link to post Share on other sites
tankieboy 0 Posted May 16, 2006 Looks good. Love Mortars. Share this post Link to post Share on other sites