garnett21a 0 Posted May 7, 2006 I was trying a intro with some conversations and radio contacts, during which the conversation works fine(N say"n"), but the radio command(N sideradio"n"/N globalradio"n") never showed up or be heard. Also the enableradio and showradio were tried in the sqs. Is the radio unavaliable in intro cam? or it is my scripting problem. (description and sound file is 100% correct, so far as I know) Anybody suceed to have a radio in intro please give some advice. Thanks Share this post Link to post Share on other sites
XCess 0 Posted May 7, 2006 I know you can have radio text in an in mission cutscene. Not so sure about into. If there's no other way put the into inside the mission (with a savegame at the end) or use titleRsc's. Share this post Link to post Share on other sites
AliMag 0 Posted May 8, 2006 You cannot use any radio commands in the intro part of the mission. Cheers Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 8, 2006 Are you sure? I could swear I had seen this done before, although I must admit I can't seem to recall where. Either my faulty memory is wrong, it can work, or it was faked in some way. I'm not sure how you could fake that, but perhaps that could be done. I'd just like someone else to confirm this. I've never tried it before. Share this post Link to post Share on other sites
Student Pilot 0 Posted May 8, 2006 I've never been able to get radio messages to work in Intros and Outros. -Pilot Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 9, 2006 I believe you. Still, I think I've seen it somewhere. Probably faked somehow. Maybe it was a campaign and the designer used a mission as a cutscene. You know, not an intro, but a standalone mission. Not sure though. Still I admit that I could simply be crazy . Share this post Link to post Share on other sites
Artak 0 Posted May 9, 2006 You can use it as plain sound and sync sidechat or whatever text with it. Share this post Link to post Share on other sites