mattxr 9 Posted May 22, 2006 Ah ha.. *Sorted* no idea how.. just messing round.. Share this post Link to post Share on other sites
raedor 8 Posted May 22, 2006 LOL! You were using it in SP? ... and I thought my test mission is bugged. Share this post Link to post Share on other sites
mattxr 9 Posted May 22, 2006 i wasnt using it in SP im not that stupid this is not ArmA yet Share this post Link to post Share on other sites
raedor 8 Posted May 22, 2006 i wasnt using it in SP im not that stupid this is not ArmA yet Ah, okay. The main thing is that it works for you now. Share this post Link to post Share on other sites
igor drukov 0 Posted June 4, 2006 Hey there ! First of, thank you for this exceptional and cunning set of scripts. It is really a must-have, and coops are way more intense and immersive with it. I have a problem, though, when selecting the medic and medic autoheal options in the MP set up. Even in the template mission, if I play the officer and kill myself with a grenade, and even though there's a medic available, I just won't respawn. I have spent the past four hours looking into the architecture of the scripts, and have come up with a fair assumption, and possible fix. But before posting it and in order not to confuse anyone (and me in the first place...), I'd first want to check that I'm not overlooking something major as I seem to be the only one to have experienced this issue. Thanks in advance, Igor. Share this post Link to post Share on other sites
raedor 8 Posted June 4, 2006 Hi Igor, thanks for this positive post. About the medic: The first thing is that you won't respawn if there's no other human player (or, if you chose "Medic": no human Medic) left; then you have to make sure (for "Medic") that you have set the correct types in the MAP_respOptions.sqs. I'm sorry that you had to check my scripts so long, next time better ask immediately... well, or it is not that bad to learn some scripting, if you did not know how to script before Share this post Link to post Share on other sites
igor drukov 0 Posted June 4, 2006 Hey raedor I'm really speaking about the template mission : so yes, the soldier is a "Soldier_WMedic". Besides, I did test it with other human players, and at home on my LAN network : both soldiers were therefore human, but still no respawn when the medic options are chosen. So there's something else... Thanks for support, Igor. Share this post Link to post Share on other sites
igor drukov 0 Posted June 4, 2006 Bug found : the line <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MAP_respMedics = ["Soldier_WMedic"]; should be replaced by : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MAP_respMedics = ["SoldierWMedic"]; In the MAP_respawn\MAP_respawnOptions.sqs of the template mission. Share this post Link to post Share on other sites
raedor 8 Posted June 4, 2006 Bug found : the line<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MAP_respMedics = ["Soldier_WMedic"]; should be replaced by : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MAP_respMedics = ["SoldierWMedic"]; In the MAP_respawn\MAP_respawnOptions.sqs of the template mission. Sorry for that... thanks for reporting... Share this post Link to post Share on other sites