BigRed 2 Posted April 23, 2006 Here is my problem on Saru Hills they have these trees that are made of cement and you can see threw them but you can't shoot threw them. So my question is it possible threw script, trigger, or game logic so that when a map is played they will be replaced by trees that you can shoot threw? Maybe by using the object ID number? Any Clue? Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted April 23, 2006 I'm pretty sure it's not possible to change the type of object a map object is. We used to be able to move them, but that ability was lost during one of the patches... As it stands, I'm pretty sure that about the only really usefull thing you can do with them now is setDammage X. If no one confirms this, I'll make sure through a little testing. Share this post Link to post Share on other sites
.kju 3245 Posted April 23, 2006 maybe with setdamage 1.0 you can make them fall to the ground - at least some workaround if it works Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted April 23, 2006 The results of setDammage 1 will vary greatly with the object type. Just FYI. Share this post Link to post Share on other sites
BigRed 2 Posted April 23, 2006 Cool thanks guys I will look at a work around. Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted April 23, 2006 you could edit the island in wrptool and replace all of that object type with a none shite tree that works properly its quiet easy with a couple of clicks to replace all objects of a certain type with your desired object type other option is to fix the offending object in o2 but both will require redistribution of the addon to those that need it Share this post Link to post Share on other sites