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BigRed

Replacing Objects on Islands

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Here is my problem on Saru Hills they have these trees that are made of cement and you can see threw them but you can't shoot threw them.

So my question is it possible threw script, trigger, or game logic so that when a map is played they will be replaced by trees that you can shoot threw?

Maybe by using the object ID number?

Any Clue?

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I'm pretty sure it's not possible to change the type of object a map object is. We used to be able to move them, but that ability was lost during one of the patches... As it stands, I'm pretty sure that about the only really usefull thing you can do with them now is setDammage X.

If no one confirms this, I'll make sure through a little testing.

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maybe with setdamage 1.0 you can make them fall to the ground - at least some workaround if it works

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Cool thanks guys I will look at a work around.

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you could edit the island in wrptool and replace all of that object type with a none shite tree that works properly

its quiet easy with a couple of clicks to replace all objects of a certain type with your desired object type

other option is to fix the offending object in o2

but both will require redistribution of the addon to those that need it

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