Marshall300 0 Posted April 18, 2006 The units are certainly awesome! But i have a problem with them...They dont have backs...i mean the torso element of the model is absent, i had the same with the 1st version...Does anybody have the same problem? What's wrong? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 TCP_Testdog.pbo addon in use ? Share this post Link to post Share on other sites
offtime 0 Posted April 18, 2006 I see some textures there made by Willec, how come hes not mentioned in credits list ? how come there is no "credits" part in your readme at all ? theres just "Thanks to" part, does that means that you made all textures and models alone and ppl from "Thanks to" part were only helping you ? i wrote to you in pm about that yesterday, but it looks like you dont feel like doing anything about that ? can i ask why ? my faith in this community honesty is now nonexistant. Share this post Link to post Share on other sites
Marshall300 0 Posted April 18, 2006 TCP_Testdog.pbo addon in use ? well yeah...its not compatilble? Should i delete it or i can do somthin else? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 delete it or remove it from your active mod folder. I have absolutely no clue why that bug appears... Share this post Link to post Share on other sites
williec 0 Posted April 18, 2006 So I can take whatever I like from this addon now and that's ok right? Right? Ok? Maybe you asked to use them and I don't remember. I doubt it though. Look at the DMA Euro readme for how you should add credits. Here I'll save you some time. Quote[/b] ] All models included with this release are in mlod format. I chose not to binarize them so that they can be edited, modified, updated etc without people having to ask for the mlod versions. You also do not need to ask permission to edit and release a new addon made from these. I am also including the UV maps for easier texture creation. (don't mention using textures anywhere in here). There are  only 3 things I ask if you create a new addon using these units or parts of these units. 1. You just add a credit line in the readme crediting Williec and DMA 2. If you start a thread in the BIS forum you state right away where the base unit came from. 3. You seriously consider releasing the final release in mlod format as well. Williec If you took them from the any of the Toyota Wars addons, then you could have at least looked in the readme and asked to use them as in those readmes I go into great detail who made what and where I got some things from AND what I made form scratch... ie most everything. I feel like a hypocrite bitching since I used some faces in the dma work from another game and some photo references I didn't shoot, so I'll stop now, but FFS you should have asked any feckin' way. <edit> Nice units BTW. Are the pics correct? Are the units different heights? <edit> <edit2> Here is DMA readme from the recent addons. All had the same lines.<edit2> Quote[/b] ]Unit Models and textures: Williec/BIS Heads: Llauma Hands: Our Weapons Hip pouch: Ironsight Tanker Helmet: RHS Faces: KumaWar/Williec Configs: Williec, Honchoblack Testing: Williec, Honchoblack, DMA Testing team Scripts: Offtime Sounds: Novalogic DISCLAIMER ========== This is not an official addon. Williec, DMA and BIS take no responsibility for any damage this addon may cause. Requirements: ============= OFP: Resistance 1.96 JAM 3 Overview ======== This pack contains a large variety of Chadian Soldiers to be used with the Libya map They are seperated into a variety of groups in the editor. These groups are under West/DMA Chad Soldiers. Permission ========== You do NOT have the right to modify and re-release any part of these units in any shape or form without express written consent. They may NOT be used in a replacement mod. They may NOT be released or modified for VBS. They may NOT be modified for any sort of commercial or governmental use. They may NOT be modified for use Copyrights ========== All included models, textures, scripts, sounds and configs are copyright of the creators above. I would have said ok, as people were nice enough to give Honcho or I permission to use small parts of their work for the DMA work. Share this post Link to post Share on other sites
Nessa 0 Posted April 18, 2006 When Bambi updated his Black Ops to v1.01, he implemented a patch that fixed the conflict with tcp_testdog(Here). Perhaps you could check it out? The dog would actually go really great with these units, so a patch like Bambi's would be excellent. Anyways, great units. These guys vs SRK's Robbers/Terrorists is a lot of fun. Without the patches they make awesome US SF Operators too. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 Williec I never asked you, I asked offtime and he said orignial model is from you...but I forgot that somehow so I'm sorry. I took offtimes grom soldiers. I'm sorry, I should learn how to right readmes I don't have a problem if you use any content as long as you give credit. I know, sometimes you can't remember every person you asked for sth... argh Whats the fooking difference between credit and thanks to... I often said that I can't make stuff from scratch... I mean, you can be bitchy precise and say, "Oh he just thanks us, he doesn'T give credit" I mean, I forgot someone ok, sry...but I named every other one... if you don't like the readme, write a new one...I have atm no time to write a new one...and even if, you would find sth which doesn'T fit you and the you mess around. I don't know, I mean we don't make profit out of this stuff here, and I would be please when I even know, "hey, he used my pocket, cool"...it's just a name...I'm happy when I know it and at least I don't care how fooking famous I am. I created this addon to have fun, and I released it that others have fun. AND I NAMED YOU IN THE README maybe I should stop addonmaking...or should make them just for private use. happy terror-hunting Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 When Bambi updated his Black Ops to v1.01, he implemented a patch that fixed the conflict with tcp_testdog(Here). Perhaps you could check it out? The dog would actually go really great with these units, so a patch like Bambi's would be excellent. Anyways, great units. These guys vs SRK's Robbers/Terrorists is a lot of fun. Without the patches they make awesome US SF Operators too. wasn't that just the handgun fix? Share this post Link to post Share on other sites
Nessa 0 Posted April 18, 2006 Nah, the handgun fix was separate. From his release thread: Quote[/b] ]**Edit: The TCP_Testdog will no longer conflict with the blackops using the v1.01 version and the collision problems have also been removed. No idea what he did, but it worked. Share this post Link to post Share on other sites
Shadow NX 1 Posted April 18, 2006 I guess it would be the better idea if someone finally fixes the darn dog Share this post Link to post Share on other sites
reconNinja 0 Posted April 18, 2006 that tcp_testdog thing is the strangest thing in the world. And yeah, I was using the wrong path for the textures, in the readme the path is a little off. All better now, thx 8) edit- Where to find SRK robbers/terrorists? couldn't find it ofp.info ... Share this post Link to post Share on other sites
Nessa 0 Posted April 18, 2006 They were only released in a thread on the ofp.info forums(Here). They're a really great counterpart to SWAT/Cops/etc. Share this post Link to post Share on other sites
williec 0 Posted April 18, 2006 Williec I never asked you, I asked offtime and he said orignial model is from you...but I forgot that somehow so I'm sorry. I took offtimes grom soldiers.I'm sorry, I should learn how to right readmes ok, you used Offtimes units. Your angry at me now? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 no not at you, sry...at Offtime -.- Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 erm someone got a clue why these mates have all the same facetexture? I even modified the config, used DLEM's as reference but still...(and DLEM's is working ) Share this post Link to post Share on other sites
williec 0 Posted April 18, 2006 The heads are not defined as osobnost. At least the first one I looked at. Try redefining them as a first try. Share this post Link to post Share on other sites
Jackal326 1181 Posted April 18, 2006 If they use LLAUMA'S head models, defining them as OSOBNOST wont help, as they don't use the default BIS face textures, and they'll turn out all warped. The OSOBNOST selection maps the BIS face textures, and as such, with LLAUMA'S heads not using the default mapping nature (which in my opinion they should so CUSTOM FACES WOULD WORK - enough about that), they simply shouldn't be defined as OSOBNOST. To get LLAUMA's heads to work, you need to have the correct init eventhandler setup - don't know the details, so you'll have to consult the relevent documentation. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 ah thank you mate I guess thats it... yup thats it. Hope that I can release the update tomorrow. With proper readme Jackal you're wrong... I added them to obothingy selection and all works fine Share this post Link to post Share on other sites
ag_smith 0 Posted April 18, 2006 Whats the fooking difference between credit and thanks to...I often said that I can't make stuff from scratch... I mean, you can be bitchy precise and say, "Oh he just thanks us, he doesn'T give credit" (...) Come on, don't be childish. It doesn't matter how you phrase, it matters who you're gonna put in the readme. Nobody says you should stop addonmaking. They're just asking that you spend 5 minutes thinking whose intelectual property you have used and put it down in the readme. Your little effort to honor somebody's else labour. How does those 5 minutes compare to all the hours spent on creating those addons? PS. Rhethorical question, please don't answer. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 18, 2006 I'm sorry was just pissed... Share this post Link to post Share on other sites
CanadianTerror 0 Posted April 18, 2006 Are there any plans to add blood textures in the future? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 19, 2006 not really, are they really in need? Share this post Link to post Share on other sites
offtime 0 Posted April 19, 2006 no not at you, sry...at Offtime -.- your angry at me ? ! ? ! ? ! ? ! ? ! ? ! dude... hint: change the damn thing, rerelease it, and we will forget the whole case Share this post Link to post Share on other sites
IceFLYER 0 Posted April 19, 2006 Hey Sarge!!!..... thought I'd just pop in here and say  or   but it's not Christmas time. Well, you don't know me (or the screenname) obviously, cuz I'm new around here, but I've been spying these boards for ..ahah 5 years for addons and missions , tips and tricks ...and I still don't even know what that emoticon is...what's a tup? anyways, awesome addon, even if it took me awhile to get it to work ...just don't wanna see the great  addon maker take a beaten  ..well at least not like this ..off to the games! ---IceFLYER Share this post Link to post Share on other sites