1in1class 0 Posted April 2, 2006 dont know if this was already told or if anything was done about this, but the face text for libyan units for there faces there all screwd up? Also on the Nuts Acu units they are screwd up. Plz some one help me if there is an patch out there for the faces. Share this post Link to post Share on other sites
Daniel 0 Posted April 2, 2006 I had that problem when I tested them too. Make sure you download all the relevant DMA downloads. Share this post Link to post Share on other sites
1in1class 0 Posted April 2, 2006 yes iv dl all that was needed. I can play the units just there face text are screwd up. AHHH also the OFPL face pack is screwd up there just the same way all messed up plz help. Share this post Link to post Share on other sites
1in1class 0 Posted April 2, 2006 Plz some one have to know what to do on this issue if people had the same problem and they dont know more then help me out with this tell me what u have done to fix this issue plz. Share this post Link to post Share on other sites
sputnik monroe 102 Posted April 2, 2006 Do you have the DMA arab faces Tex pack? http://files.filefront.com/dma_facetex1rar/;4867464;;/fileinfo.html Share this post Link to post Share on other sites
1in1class 0 Posted April 2, 2006 yes as i posted in 2 posts up iv got all need addons, just the texture on the faces are screwed up. Iv got all the right addons i can play the units but there faces look messed up. Plz help. Also im talking about the OFPL Face pack the textures are like this to. Share this post Link to post Share on other sites
sanctuary 19 Posted April 2, 2006 If the faces are weird, it means that you don't have the face in your Addons\ (or modfolder\Addons\ ) folder. In the case of the toyota wars units, it is dma_facetex1.pbo For the polish addons, if their faces are weird, you are missing : In the case of the GROM units : facestex2.pbo In the case of the OFPL units : facestex.pbo So go and check if you have -really- all the needed pbo in the Addons\ or the modfolderyouUse\Addons\ Share this post Link to post Share on other sites
1in1class 0 Posted April 3, 2006 If the faces are weird, it means that you don't have the face in your Addons\ (or modfolder\Addons\ ) folder.In the case of the toyota wars units, it is dma_facetex1.pbo For the polish addons, if their faces are weird, you are missing : In the case of the GROM units : facestex2.pbo In the case of the OFPL units : facestex.pbo So go and check if you have -really- all the needed pbo in the Addons\ or the modfolderyouUse\Addons\ yes i do what iv done is dl all GROM addons all over pluse DMA toyota wars units, and all of there addons needed. Then placed the face texts in the main addon folder not the mod folder and well they look right on the map but when i go to try to edit my person the faces look still screwed up? If got NUTs units in ffur 2006 and dma units in 2006 and i placed the face texts in the main addon folder not the 2006 folder, and i got csla mod with the GROM units in the addon folder but put the face text in the main addon folder. All of the units work fine, but the texts for the faces are screwed up. When i go to edit my guy all the faces for the face packs are screwed up. Share this post Link to post Share on other sites
williec 0 Posted April 3, 2006 Try this. For the Toyota wars mod make sure the dma_facetex1.pbo is in the addons folder within the mod folder. If your using units FROM the dma with ANOTHER mod make sure any and all DMA addons are IN the ADDON folder within whatever mod your running. My suggestion is to leave the default addons folder and the res/addons folder alone and never put anything in them. Probably not a good suggestion, but I've never had issues with the faces as I was making them, or now when I play them. If the faces you see on the DMA units that came with the Toyota wars mod are screwed up in-game, you are just not putting them in the correct folders for how you want to play. OR you are running multiple mods and one mod is screwing with the other. Share this post Link to post Share on other sites
1in1class 0 Posted April 3, 2006 ok iv tryed it also that way putting the addons in the mod folder that im running, but the in game face looks fine now but in the editer for where i pick my custom faces and glasses or what not there all screwed up and i cant tell whats what. If i put the face pack in the mod folder that im playing for some odd part they are screwed up in game and in the editor, so if i put them in the main addon folder the in game faces look fine but still f up in the editer. I just dont know why its doing this i fooled around and dl and dl and all the same screwed up face texts in the editor. Share this post Link to post Share on other sites
sanctuary 19 Posted April 3, 2006 Quote[/b] ]Then placed the face texts in the main addon folder not the mod folder and well they look right on the map but when i go to try to edit my person the faces look still screwed up? So that's a totally different problem. If you find the units face "weird" when you try to give them "custom faces" it is because the heads featured on those units are not BIS heads , and are not created to use the BIS face textures mapping. example of BIS textures mapping : example of Llauma's head texture mapping You have to modify your custom faces to use the new kind of texture size and mapping if you want to apply them on Llauma's head. Share this post Link to post Share on other sites
1in1class 0 Posted April 3, 2006 no no no sorry for the misse lead i mean that the custom face option in the editor, all the faces in there GROM DMA are all screwed up. I cant tell whats what. Share this post Link to post Share on other sites
sanctuary 19 Posted April 3, 2006 Ah, i see your problem, when you talked about the editor, i thought your were talking about the mission editor. In fact what you are talking about is the window appearing when you click on your user name in the main OFP menu so you can change your own face. The problem is that in this "face editor" , the head present is always the BIS head. And if you understand what i explained to you with the different texture mapping, the BIS textures faces can't be applied on Llauma's head , and Lauma's head textures can't be applied on BIS head. So if you try to select one of the textures that are supposed to go on addons with Llauma's head, it is logical the BIS head will be like this There is nothing we can do about this unfortunately. The solution in that case is don't select the Llauma's head textures if you use an addon that has the BIS head, and vice-versa. Share this post Link to post Share on other sites
1in1class 0 Posted April 4, 2006 thank you. That answered my ???s thxs, so there is nothing to do about that? Ahhh thxs for the help Share this post Link to post Share on other sites