Danny1412 0 Posted April 1, 2006 how do you add civilians to the east or resistance side, and how do you arm them with ak's or 9mm,etc..... Share this post Link to post Share on other sites
Marco.A.Aguilar1 0 Posted April 1, 2006 Good question, I always wondered that myself. Unless you have to download an add-on that has a Russian/Resistance model skinned as a civilian. Share this post Link to post Share on other sites
j w 0 Posted April 1, 2006 First off, a search or browse in this forum would have helped you. All weapon names and simply group the civilian with an west/east/res unit, just make sure that the w/e/r unit is higher ranked, so he is automaticly set as the leader. (You can have only one Civilian and he will be W/E/R) This is a mission.sqm, with one Civilian soldier on Desert Island <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">version=11; class Mission { randomSeed=13202435; class Intel { }; class Groups { items=4; class Item0 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={9854.040039,26.730000,4107.040039}; id=0; side="CIV"; vehicle="Civilian"; player="PLAYER COMMANDER"; leader=1; skill=0.600000; }; }; }; class Intro { randomSeed=10140675; class Intel { }; }; class OutroWin { randomSeed=8583171; class Intel { }; }; class OutroLoose { randomSeed=9010179; class Intel { }; }; In order to make the civi go west, you have to change <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">side="CIV"; to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">side="WEST"; Side names <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">West: "WEST" East: "EAST" Resistance: "GUER" That should get you trough it. Share this post Link to post Share on other sites
Marco.A.Aguilar1 0 Posted April 1, 2006 Nice JW. It looks complicated at first glimpse, but I am pretty sure it will become second nature through a couple of tries. It would be best to make a backup of the folder just incase (applies to newbies). Share this post Link to post Share on other sites
j w 0 Posted April 1, 2006 It's really easy, as you said, as soon as you try a few times. Practice makes perfect Share this post Link to post Share on other sites
Danny1412 0 Posted April 1, 2006 but yeah, i have tried to put the weapons to units and it gives me errors why is that, any ways ill need the pbo addon extractor right, so that i can get the configs, ju7st making sure Share this post Link to post Share on other sites
mandoble 1 Posted April 1, 2006 To change the side of the civilians without editing your missions text, simply place a unit of the desired side near the civilians, set the rank of this to "Colonel". Set its probability of presence to 0% and group all the civilians with it. To arm them with AK74 put the following into their INIT field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> removeAllWeapons this;this addMagazine "AK74";this addWeapon "AK74" If you want to give them more than a single ammo clip, repeat the addMagazine instruction as many times as ammo clips you want to give them. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 2, 2006 Jeez, I can't believe so many people don't know how to do this. Screw editing the .sqm, do what mandoble says - group them to a high-ranking unit on the side you desire, and make his probability of existance 0. Share this post Link to post Share on other sites
mechastalin 0 Posted April 2, 2006 Jeez, I can't believe so many people don't know how to do this. Screw editing the .sqm, do what mandoble says - group them to a high-ranking unit on the side you desire, and make his probability of existance 0. Yes, Thats a much better and easier way to do it. And I believe you can even just delete the W/E/R squad leader after running the mission once. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 2, 2006 It is quicker and easier, but it's less professional. Share this post Link to post Share on other sites
Col. Rotten 0 Posted April 2, 2006 hmm, I always thought that was the easy part of editing , but I can be wrong Rotten Share this post Link to post Share on other sites
j w 0 Posted April 2, 2006 It is quicker and easier, but it's less professional. Â There we go. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 2, 2006 Editing the .sqm is cleaner, you don't have to have the higher ranking unit with prob. presence 0, and it's actually more proper to do it that way because if you think about it the prob. presence 0 trick is doing the same thing only through a more crude manner. Only disadvantage is you can't edit the unit in the mission editor, but if you have the skills to "hack" the .sqm then you can fix everything in there anyways. Share this post Link to post Share on other sites
karantan 0 Posted April 2, 2006 It is quicker and easier, but it's less professional. Â Â Â Professionals? Who ,,, where??? Yeah, 'professionals' like to be smart asses, and to complicate alot; to things looks more 'professional'. Btw, it's a mission editing related question ... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 2, 2006 It is quicker and easier, but it's less professional. Â Â Â Professionals? Who ,,, where??? Yeah, 'professionals' like to be smart asses, and to complicate alot; to things looks more 'professional'. Btw, it's a mission editing related question ... It's actually less complicated to hack the .sqm, as we call it. In fact the whole idea of doing something professionally is making it LESS complex, cleaning it up, making it less crude. For example, when I clean up other peoples' scripts (remove unnecessary garbage and trim it down), that's adding a professional touch. Share this post Link to post Share on other sites
karantan 0 Posted April 2, 2006 Agree with you KyleSarnik, but also I can't ignore the fact, that (with your very first words) you're also in contradiction with your own quote from my poster. Share this post Link to post Share on other sites
j w 0 Posted April 2, 2006 Agree with you KyleSarnik, but also I can't ignore the fact, that (with your very first words) you're also in contradiction with your own quote from my poster. No he doesn't... Share this post Link to post Share on other sites
karantan 0 Posted April 2, 2006 Quote[/b] ]It is quicker and easier... Quote[/b] ]It's actually less complicated... Share this post Link to post Share on other sites
j w 0 Posted April 2, 2006 Quote[/b] ]It is quicker and easier... Quote[/b] ]It's actually less complicated... Complicated=Hard Less complicated=Less hard/easier easier=easier Not rocket science... Share this post Link to post Share on other sites
karantan 0 Posted April 2, 2006 True, no rocked science, but I can't help you, if you can't see the discrepancy, and in how different contects are those quotes putted, and how opose to each other. But don't worry kiddo, you have the time. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 2, 2006 Quote[/b] ]It is quicker and easier... Quote[/b] ]It's actually less complicated... Cited from www.dictionary.com complicate: To make or become complex or perplexing complex: Consisting of interconnected or interwoven parts/Composed of two or more units easy: Requiring or exhibiting little effort or endeavor Learn your english mates. Share this post Link to post Share on other sites
karantan 0 Posted April 2, 2006 Yea, my english sucks (thou it's not of your concern), but here you're now grabbing for a straw, mate. The fact is, that the meaning of both those quotes (or how I understand them in english) is the same, but they're putted in a different contexts: - quicker and easier (less complicated or less complex? ) = less professional - less complicated or less complex (quicker and easier? ) = more professional How's my english now? I rest my case ... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 2, 2006 How's my english now? Quote[/b] ]putted Still pretty bad. But dictionaries don't lie, and regardless of context I support the meaning of "complicated" with the word complex in the next setence. Even so, making something complicated means making it more complex, which means it's composed of more parts. It is quicker and easier to place a unit in the editor, group it to another unit and set it's probability of presence to 0. However in the process you're adding more bulk to the map and it gets harder to deal with when you have a lot of units. So hacking the .sqm eliminates that bulk and makes it more streamlined and, because there are LESS components, less complicated. If you're trying to argue with me about my native language (especially me since I am exceptionally good with words) when you can't even use proper grammer, there's no way you can possibly be correct. Share this post Link to post Share on other sites
codarl 1 Posted April 2, 2006 to hell with your english! Just a small question: When you're "hacking" the mission .sqm (hacking? I take mission sqm's to school and work on them there ffs! ) , next time, the computer will be looking for a civillian under the east side, wich obviously idn't there... so wont that either 1: remove the unit icon , 2: crash to desktop , 3: default to a easter soldier, or a civillian civil? Share this post Link to post Share on other sites