shockhorror 0 Posted March 30, 2006 hi i didn't know where to post this but is there a CTI that utilises the ffur 2006 mod? Share this post Link to post Share on other sites
j w 0 Posted March 30, 2006 I think you can play vanilla CTI with FFUR, though then you'll get a modified-file message.. On like, every file. Correct me if I'm wrong, maybe it doesn't work with FFUR 2006, but I think it does... Share this post Link to post Share on other sites
XCess 0 Posted March 30, 2006 I thought everyone had to be running FFUR to use it in MP Share this post Link to post Share on other sites
j w 0 Posted March 30, 2006 I thought everyone had to be running FFUR to use it in MP Hmm, maybe. You'll prolly crash the server when FFUR scripts starts... Share this post Link to post Share on other sites
456820 0 Posted March 30, 2006 aslong as you have the MP version there should be nothing wrong cause it was changed to work with MP but its only a "Diet" version as people call it only a few things have been edited not quite as good as the whole pack. Share this post Link to post Share on other sites
Shashman 0 Posted March 30, 2006 Flash Effects Unit REPLACEMENT Mod It's pretty self explanatory It replaces stuff. You can play whatever mission you want using it. For MP you just need to use the MP config of FFUR Share this post Link to post Share on other sites
codarl 1 Posted March 30, 2006 Flash Effects Unit REPLACEMENT ModIt's pretty self explanatory It replaces stuff. Flash EFFECTS Unit Replacement Mod It also replaces fire effects, explosion effects, etc. For example the tank turret being seporated from the hull... imagine hiding behind a turret that aint visible on non-Ffur clients? you talk to anybody like that ever again and i'll personally bitchslap you btw . Share this post Link to post Share on other sites
mattxr 9 Posted March 30, 2006 you talk to anybody like that ever again and i'll personally bitchslap you btw . not if i get to use first %#**&%*... [whats with the attitude, have u looked at the way you were talking] freak btw back on topic, im sure MF CTI will work with FFUR and any other map without addons? right? lol Share this post Link to post Share on other sites
Shashman 0 Posted March 30, 2006 Quote[/b] ]It also replaces fire effects, explosion effects, etc. For example the tank turret being seporated from the hull... imagine hiding behind a turret that aint visible on non-Ffur clients? You know of many turrets you can "hide behind"? Who do you think you are, talking to me like that?? Share this post Link to post Share on other sites
hellfish6 7 Posted March 30, 2006 CTI questions are best asked in the User Missions section. Share this post Link to post Share on other sites
Wonder 0 Posted April 22, 2006 Only the non-addon versions of MFCTI will work properly with any replacement mod, be it FFUR, EECP or Y2K3. Otherwise the changes will only be cosmetic. Share this post Link to post Share on other sites
j w 0 Posted April 22, 2006 No, someone had ECP when I played a MFCTI, and then the airfactory didn't work. Or more like, we couldn't even build it in the first place... Share this post Link to post Share on other sites