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Nightjay0044

Teleporting?

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Okay, I'm just making a simple short mission to do some practice with. Here's my problem:

>I've placed a BMP and named it "E1", (the bmp is way on the other side of the island to where my battle takes place)

>Where my battle takes place I have a marker Called "marker1".

How can I make the BMP teleport to the marker whenever I choose anytime in the mission?

Like say if I want it to teleport there when the enemy soldiers are dead.

I know that if you place a BMP, then place to markers on the map and then group (F2) the markers to the BMP, that will make it randomly start at one of those two markers.

but what i want to do is only make the bmp get the position of the marker whenever I desire, and only one marker.

Just to create some suprise, because I don't want the player to notice the BMP until they are in the main battle area. Otherwise it would be no fun..

huh.gif

Thanks

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">E1 setpos getmarkerpos "marker1"

Just put that line in a trigger or script.

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x setpos getmarkerpos "marker1"} foreach units group grpName

where grpName is the leaders name

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x setpos getmarkerpos "marker1"} foreach units group grpName

where grpName is the leaders name

Just to clarify - actually it's where grpName is the name of ANY of the units from that particular group. It doesn't need to be only the leader.

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okay yes that worked. Well I tried putting down mechanized infantry squad. I did that and put that code in. Well it teleported all the soldiers including the crew inside the BMP but it did not teleport the bmp it's self. So the players didn't move to their next waypoint.

So how do you make it so to teleport the tank and all the soldiers in the group. Thanks.

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try to use a tank and infantry where tank isn't a part of infantry group. Then use both supplied here codes.

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okay yes that worked. Well I tried putting down mechanized infantry squad. I did that and put that code in. Well it teleported all the soldiers including the crew inside the BMP but it did not teleport the bmp it's self. So the players didn't move to their next waypoint.

So how do you make it so to teleport the tank and all the soldiers in the group. Thanks.

Try this instead (untested):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{vehicle _x setpos getmarkerpos "marker1"} foreach units group grpName

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Okay I tried your code..I put it in the same on activation field of the trigger I put your code

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{vehicle _x setpos getmarkerpos "marker1"} foreach units group East1

That didn't work I played as the player in the mechanized group and I previewed it and it moved me underneath the tank. So I don't know if that works, or is there a certain spot where i have to put the line of code?

Thanks

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Quote[/b] ]I put it in the same on activation field of the trigger I put your code

You mean you ADDED it to the other code?

That's meant to be the only code in the activation line.. period. i.e. replace the other code

Worked for me btw.

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Okay yeah it worked. this is what I did.

Placed the trigger that I want. Put your line of code in the on activation field..

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{vehicle _x setpos getmarkerpos "marker1"} foreach units group East1

Then that made them all teleport over to my marker position.

Thanks this one is solved.

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