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Konyak!

Ded server and BAS Tonal

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I got a dedicated server finally, running winxp, and the standard server.cfg that came with the server download.  I have yet to find a good place that explains the ins and out of that config.  Anyway, I installed everything on the server, and the OFP folders are identical on the client machines and on the server.  Yet when I choose any mission on BAS Tonal, it just snaps back to the missions menu.  

It used to give me the BAS_opfor dependency bug window, but I patched the folders with Patch2, which got rid on the bug, but as I said, it wont launch.

Any ideas?  A config thing?

Also, while I'm at it, I downloaded the BwCti_DVD pack, and there are no readme's in the entire 200 + MB download, and all the forums are in german..   Can anyone point out how to install it in the right folders and get the server to launch it properly?

Much thankee.. !

Konyak

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Check the missions themselves, likely an addon that is not on the server has sneaked into a mission.sqm file, i know it can cause that problem anyway.

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Ok, I'll do that, but kinda doubt that's the problem, because after I installed the basic OFP directory and patched it up toe 1.96 I simply copied the complete OFP folder from my client machine over, making them identical. Unless some Bas stuff get's set up in other directories than the OFP one, it should work.

My suspicion was that I needed to define something in the server config for it to accept the island or mission. Do I need to do that? We're currently just having admin pick missions manually and that's all we want to do so I didn't think I needed to mess with the config at all.

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Ok, I'll do that, but kinda doubt that's the problem, because after I installed the basic OFP directory and patched it up toe 1.96 I simply copied the complete OFP folder from my client machine over, making them identical. Unless some Bas stuff get's set up in other directories than the OFP one, it should work.

My suspicion was that I needed to define something in the server config for it to accept the island or mission. Do I need to do that? We're currently just having admin pick missions manually and that's all we want to do so I didn't think I needed to mess with the config at all.

if a mission requires addons A , B and C to work and only addons A and C are written in the mission .sqm addons required list these mission will work when you host a game on your computer but a dedicated server wont run them and will put you straight back to the mission selection list...you will have to open up these missions and fix them..usually opening them and previewing in the mission editor and resaving them is enough..but some missions that create units mid mission via scripts can be a pain in the arse cos you gotta find out what there are and add them manually in the mission.sqm

also as pathy said if a theres an addon in the list thats not on the server you need to remove it from the list

also if your server is a lynux server missions with capital letters in the mission name wont work either so for

EG.

mission name this 1-8_FlagFight.NOE wont work

this will 1-8_flagfight.noe

just rename it and it will work

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Thanks WMR,

I found that after I patched the Tonal isle with the 2nd patch, it had stopped working even on the client machine. I reinstalled BAS_Opfor and didn't patch anything, and now it works on the server as well.

Now the remaining issue is that I can't start MF-CTI 1.16 Everon.. It insists that there is a missing addon: Soundlddk

I found that addon, had it all along and I have it in Addons, and Res/Addons as well as in the Addons in the @cr modfolder.. always that same message though sad_o.gif

Any ideas?

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MFCTI requries one and only one addon. The mfcti1.16.pbo.

I found that addon, had it all along and I have it in Addons, and Res/Addons as well as in the Addons in the @cr modfolder.. always that same message though sad_o.gif

Don`t do that BTW, with one and the same addon in multiple loaded folders you could crash a server if you disconnect in a middle of a MP game.

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Thanks Zerg. I've decided that I've got too many addons, and there's too many addons creating dependencies. I had 1.4 gig's in the Addon's folder alone. I'm going to do a fresh install, and try to set things up with only the choice addons that behave properly, and try to utilize mod folders.

When I'm getting missing addon:Bas_opfor on Soft Landing coop mission on Kolgujev, things are not right in the state of Denmark. smile_o.gif

BTW, New rule for me, addons that require downloading a myriad of units or their versions of weapons, get deleted, unless the its something like FinMod or BWMod.

Thanks for the help all.

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