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Konyak!

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About Konyak!

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  1. Yeah, I reinstalled the whole thing again, and the grenade sound in original BIS missions don't work. Â Everything else seems fine. Â I just skipped installing the Navy and Ryan models, since the non included readme said that it wasn't to be used in Multiplayer ( !! ) I also downloaded all the files that the WGL Cti links said to, but since there's no readme to direct people where to precicely put all these files, the AI in CTI don't do anything after respawning. Â The way I did it was I made a modfolder called @zeusCTI and put all the CTI files into that in an addons folder, and the actual Trinity CTI mission PBO into the root MPMissions folder of my OFP installation. Â That's the only way it would show up in MP. Another not such a good idea?
  2. I just downloaded everything WGL today, and installed it into one mod folder. Â When I launch it, takes awhile, but I get no errors and everything seems to be working fine, except I don't hear the grenades explode. Â Anyone else getting this bug? I haven't really had much time to try the whole mod out though, it looks really good, allthough I expected it to be harder to drop the enemies, since one is now able to survive some hits. Â In Clean Sweep, Â the silenced XML was killing the russians like before, in fact they died so fast, they didn't even bother to animate themselves falling down:) Â One moment, running, the next, chewing dirt. Look forward to trying this out with the guys on Tuesday night lan night. Â We'd like to try out the WGL Cti, but so far I'm not sure if I've got all the files needed for that. Â All those WGL Islands in the pack, and I don't think I can play Cti on them, am I right? Thanks for the update, any hints on the grenade sound would be appreciated. Â As I said, I put everything in one modfolder, Ryans units, Navy, all that, all the islands into the addons folder under @wgl5 Â Oh also, I clicked on the "install_win2k_xp.exe" file in the root of the modfolder, thinking I needed to do that, and it only installed the Llauma sky pack, which I didn't want. Â It never tells you what it's for. Konyak
  3. Konyak!

    Armed Assault videos

    At the end of the Arma-Montage video, we see the paratrooper hanging dead in his harness, eye shot out. Does this mean we can be shot during a jump? God knows the AI in OFP tried to get me in the parachute, but as they never got me and as far as I recall, it's impossible in OFP. Anyone try this yet?
  4. Konyak!

    Latest screenshots available

    I meant it's the easy part IF you got good photos to work from, as most of the hassle that arises in blending is when there's color mismatch or bad angles, strong shadows.. stuff like that. I'm going to have to try that color channel route, as photoshop gives you 100 ways of accomplishing the same thing, and you never know the best one till you try them all  As for the flash, I'm betting most will not have such a fancy flash, so the overcast day shooting is fairly accessable to most outside of Spitzbergen.  Another trick is to put a diffuser in front of the flash, something like plexiglass that has been scuffed with heavy sandpaper, or even just baking paper.  Try using many layers until it creates that soft light effect. Going to stop before Placebo sobers up from the celebrations and notices this derailment Â
  5. Konyak!

    Latest screenshots available

    Ok, nice, but if you are aiming through the scope, wouldn't your eye be closer, and you wouldn't see all that much around? Â I have not received military training, nor am I American, so perhaps this is the correct way of aiming, so you don't get hit in the eye by recoil? Just wundering.. This is a CBQ aiming technique using the reflex sight. In CBQ you need to see whats going on in the areas around you. Usually it is used clearing rooms and houses. You can get closer to the sight, I have seen it in some videos. Improves capabilities and realism. Thanks for clearing that up guys, can't wait to see how that works in game. Â Especially if you can use the sights like this, and then bring it completely up to the eye for that BAS M4 action. Â @ everyone who's planning to put their face into the texture map that was released, Â don't use a photo of yourself taken with a flash! 1. Go outside on a bright but cloudy day, (not direct sunlight! ) and have a friend take 4 pics of your head. Â Front, left, back and right. 2. Stand still, facing the sun, so that you don't have uneven shadows on your face or strong shadows. 3. Have your friend walk around you and take the photos 90 degrees X and Y. Â For best results, have him go as far away from you as possible and zoom in. Â This gives your head a more "plan-view" without the effect of perspective that a wide angle lens gives you. Â 4. If possible use a manual setting on the camera, so that you can fix the exposure and white balance to stay the same. Â This will ensure that the skin tone will have the same color, and the brigtness will remain the same as well. 5. Use the same settings for the hands and feet (!! ) This will make your work ALOT easier and more realistic. Consider this step 90% of getting a good texture. Â Arranging these onto the template is the easy part.
  6. Konyak!

    Latest screenshots available

    Ok, nice, but if you are aiming through the scope, wouldn't your eye be closer, and you wouldn't see all that much around? I have not received military training, nor am I American, so perhaps this is the correct way of aiming, so you don't get hit in the eye by recoil? Just wundering..
  7. Konyak!

    Air race multiplayer

    Did a search that came up dry, but I've been looking for a mission that is basically a race around an island, in helos preferably, where you need to fly a certain course, over towns in a specific order, and are not allowed to exceed a given altitude. Â Something like 20-25m AGL or something, to make it a really challenging low-level race, where trees are your enemy. Â Anyone know if something like this has been made? Â Might even need to clock in, in every town, requiring you to land and go to a certain spot, before taking off again. Like Cannonball Run Thanks, Konyak
  8. Konyak!

    Ded server and BAS Tonal

    Thanks Zerg. I've decided that I've got too many addons, and there's too many addons creating dependencies. I had 1.4 gig's in the Addon's folder alone. I'm going to do a fresh install, and try to set things up with only the choice addons that behave properly, and try to utilize mod folders. When I'm getting missing addon:Bas_opfor on Soft Landing coop mission on Kolgujev, things are not right in the state of Denmark. BTW, New rule for me, addons that require downloading a myriad of units or their versions of weapons, get deleted, unless the its something like FinMod or BWMod. Thanks for the help all.
  9. Konyak!

    Ded server and BAS Tonal

    Thanks WMR, I found that after I patched the Tonal isle with the 2nd patch, it had stopped working even on the client machine. I reinstalled BAS_Opfor and didn't patch anything, and now it works on the server as well. Now the remaining issue is that I can't start MF-CTI 1.16 Everon.. It insists that there is a missing addon: Soundlddk I found that addon, had it all along and I have it in Addons, and Res/Addons as well as in the Addons in the @cr modfolder.. always that same message though Any ideas?
  10. Konyak!

    Ded server and BAS Tonal

    Ok, I'll do that, but kinda doubt that's the problem, because after I installed the basic OFP directory and patched it up toe 1.96 I simply copied the complete OFP folder from my client machine over, making them identical. Unless some Bas stuff get's set up in other directories than the OFP one, it should work. My suspicion was that I needed to define something in the server config for it to accept the island or mission. Do I need to do that? We're currently just having admin pick missions manually and that's all we want to do so I didn't think I needed to mess with the config at all.
  11. Konyak!

    Ded server and BAS Tonal

    I got a dedicated server finally, running winxp, and the standard server.cfg that came with the server download. Â I have yet to find a good place that explains the ins and out of that config. Â Anyway, I installed everything on the server, and the OFP folders are identical on the client machines and on the server. Â Yet when I choose any mission on BAS Tonal, it just snaps back to the missions menu. Â It used to give me the BAS_opfor dependency bug window, but I patched the folders with Patch2, which got rid on the bug, but as I said, it wont launch. Any ideas? Â A config thing? Also, while I'm at it, I downloaded the BwCti_DVD pack, and there are no readme's in the entire 200 + MB download, and all the forums are in german.. Â Can anyone point out how to install it in the right folders and get the server to launch it properly? Much thankee.. ! Konyak
  12. Konyak!

    Normal Ping on small LAN

    Ok guys, thanks for that. One final thing, can one computer that is slower (less ram for instance) than the other computers, slow the game down for everyone, even though it's got a good connection? Or will that result in a desynch and not make the other comps stutter?
  13. Konyak!

    Normal Ping on small LAN

    Thanks MH. Any reccomended minimum specs for the ded server? Konyak
  14. Konyak!

    Normal Ping on small LAN

    Hi, Quick question: Just invested in a gigabit switch and NIC's + cables, and have a 4 computer lan once a week. I thought it would decrease the stuttering that we get in CTI and larger missions (BAS stuff) and I found it hasn't changed a thing I also thought it was odd that between two machines, we see up to 20 in ping. So my question is, is that a normal ping on such a fast network, and also, should I be using sockets or Directplay when we start a game? Note: We aren't running a dedicated server, just host on the fastest comp on the lan: 2.53ghz P4 1gig mem. Seriously thinking about returning all the gig-network stuff cause I was getting about the same ping on the 100 base net I had. Thanks for the advise that will follow bountifully
  15. Konyak!

    WGL Everon

    How come your rar is 55 mb when the "official" link is 84.5 megs? Downloading anyway Konyak
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