AiRBLaDE 0 Posted February 28, 2006 Hey guys, I made my own unit replacement mod and when I first tried playing with it online my game repeatedly kept crashing after 10 minutes or so. After many months of trying to fix this, I came to an unexpected solution, my crashing stopped when I used the default BIS weapon models instead of INQ, LSR, etc weapons. Everything else in the mod is replaced, helicopters, tanks, men, etc, but the only thing I cant replace is weapon models, because they cause my game to crash. Is there anyway I can fix this so weapon models wont cause a game to crash? Or does anyone know why only weapon models are causing my game to crash? Share this post Link to post Share on other sites
Shashman 0 Posted February 28, 2006 My squadmates and I play using FFUR 2005. As long as everybody playing in MP uses the same mod as you do, then there's no problem, nobody crashes Share this post Link to post Share on other sites
AiRBLaDE 0 Posted February 28, 2006 but I would perfer to use my own mod, and try to figure out a way to successfully replace the bis weapon models without any crashing problems. Just to make things clear, my unit replacement mod runs fine in multiplayer without replacing weapon models, I am just wondering if something can be edited to allow those to be replaced. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 1, 2006 I'm fairly sure you can't do this in MP. Using different models in multiplayer will work of course, but apparently it causes either a ping-fest or CTDs. Any other ideas? Share this post Link to post Share on other sites
AiRBLaDE 0 Posted March 1, 2006 I'm fairly sure you can't do this in MP. Using different models in multiplayer will work of course, but apparently it causes either a ping-fest or CTDs.Any other ideas? no, I can replace everything, soldiers, helicopters, tanks, etc, but the only thing i cannot replace is the weapon models, and i dont get CTD. Â My game does not crash if I use BIS weapon models, but if I replace weapon models it does crash. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 1, 2006 Strange... sorry I can't help you more, but my gaming CPU doesn't have the internet. I'm not allowed it . Share this post Link to post Share on other sites
Shashman 0 Posted March 1, 2006 Perhaps you should get in contact with Thunderbird84 (creator of FFUR), Pappy Boyington (creator of Y2K3) or Kurayami (creator of EECP) and ask them how they did it Share this post Link to post Share on other sites
Johannes 10 Posted March 1, 2006 I´ve used my own full conversion mod for ECP on many diffrent servers with ecp. There wasn´t any problems.  Share this post Link to post Share on other sites
Thunderbird 0 Posted March 1, 2006 Your 'customized' mod should not crash because of 'weapons models' if they're propely incorporated in the cpp. 1st-Play online once again, and try to determine exactly the moment that the problem occurs in order to spot the source of the crash. 2nd -Make sure you have replaced only weapons models/sounds/ironsights/Briefing pics/ and nothing else. Otherwise you will experience some issues if the ammunitions are modified as well. 3rd -Try out all weapons models in the mission editor in order to make sure that your weapons [model=], [modelspecial=] (Rocket launchers only), and [modeloptic=] work as they should. 4th -Make sure that you haven't done anything wrong when changing your .p3d textures paths. (MLOD textures paths can't be changed with c++ tools and this could cause a lot of issues). I hope these suggestions might help to figure out your current problem. Otherwise, just wait a couple of days for the upcoming FFUR 2006 MP config that will be replacing only soldiers, weapons and a couple of effects. Regards Thunderbird84 Share this post Link to post Share on other sites
Marcus-Ergalla 0 Posted March 1, 2006 As thunderbird84 already sad, there shouldn't be any problems if you only replace the models! I have created my own replacement config for ECP and I also made some changes in FFUR2005 for my own, there were no problems up to now, also when I played with other people online that used ECP or FFUR2005. Share this post Link to post Share on other sites
hamis 0 Posted March 6, 2006 Quote[/b] ]I have created my own replacement config for ECP and I also made some changes in FFUR2005 for my own, there were no problems up to now, also when I played with other people online that used ECP or FFUR2005. Well,i have been working with my own replacement mod for long time,but there is one problem.I get missing addon messages for about all addons i am using.Do you have this problem,if not how did you do it?I am using ECP 1.085. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted March 6, 2006 It's the old preload trick i think. I had the same problem when i used MAAM weapons in my custom config. Sanctuary helped me out: Quote from Sanctuary: Quote[/b] ]For your MAAM problem, try my suggestion, not guarantee it will work though.Find in your config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class PreloadAddons { class WeaponBIStudio { list[]={"LaserGuided","6G30","Kozlice","G36A","MM1","Steyr","Bizon","XMS","M41a"}; }; class MiscBIStudio { list[]={"Flags1","VoiceRH"}; }; class ResistanceBIStudio { list[]={"Noe"}; }; }; and change it by <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class PreloadAddons { class WeaponBIStudio { list[]={"LaserGuided","6G30","Kozlice","G36A","MM1","Steyr","Bizon","XMS","M41a"}; }; class MiscBIStudio { list[]={"Flags1","VoiceRH"}; }; class ResistanceBIStudio { list[]={"Noe","MAAM_Magazines"}; }; }; More infos in this thread: <click> Share this post Link to post Share on other sites
hamis 0 Posted March 7, 2006 Well,looks like it's working!Very big thank's for you. Share this post Link to post Share on other sites