jtec 0 Posted February 27, 2006 I have made a search and found posts about the see through textures but none seem to help. Â Im trying to get the standard m2a2 Bis periscope to see through my wall texture (paa) but have come up with nothing so far. Hows it done? Share this post Link to post Share on other sites
TeRp 1 Posted February 27, 2006 Use: Faces / Move to next alpha Faces / Move to previous alpha I don't know how it works exactly, just fiddle around a bit, you'll get it done this way. Share this post Link to post Share on other sites
jtec 0 Posted February 27, 2006 so you select the face you dont want to see through the periscope and use Faces/ Move to next alpha? If so i have tried that and nothing has worked so far. My test texture is a paa with a alpha channel. Im guessing it needed to be a alpha channel. Share this post Link to post Share on other sites
jtec 0 Posted February 27, 2006 Heres a pic of what i mean if a few people do not understand what im saying (always better with images) top picture is the original BIS periscope. Notice how some textures are see through Bottom pic is the copy and paste i made of the original BIS periscopes notice how they dont see through the textures the original did. Please could someone explain how i can do the same as picture one (make a periscope see thru textures) Share this post Link to post Share on other sites
oyman 0 Posted February 27, 2006 Use TeRpEnTiN's way, thats how I did mine sometimes it wont show you if you did it right in buldozer you might need to zoom out or just see if it works ingame and it only works with .paa textures Share this post Link to post Share on other sites
jtec 0 Posted February 28, 2006 Thanks for your help so far guys what do i need to select and use faces -> move to next alpha? The periscope model or the face with the .paa texture? Also how do you know if its actually movin to next alpha as i cant see any information that is telling me that its actually moving to the next alpha? Share this post Link to post Share on other sites
oyman 0 Posted February 28, 2006 just move to next alpha the face that has the .paa texture. You might need to do the same to the faces that you want to see thru. There is no way to know its just trial and error Share this post Link to post Share on other sites
jtec 0 Posted March 1, 2006 Ok thanks for that i will give it a try Share this post Link to post Share on other sites