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background radio noise

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When playing OFP campaign & mission (BIS), the only way to distinguish recorded radio messages from different units was to listen their callsign ("this is Alpha, blabla..."). Hopefully there were severals voice actors.

I think it will sound better to mix some background noise in addition to radio white noise.

Here's a little demonstration (Papa-Bear is HQ / Alpha is truck / Yankee is armored / November is helicopter / Thunder is plane) :

- without background noise

- with background noise

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That sounds well good biggrin_o.gif.... maybe ifa unit is in a firefight and callin you you should be able to hear all the shots etc over the radio in real time.... so sometimes you would have to try an figure out what theyre saying over the backround noise.

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It sounds so good, it is a must for Game 2! Please BIS, put this in, it adds atmosphere and gives you a better feeling youre there

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That sounds well good biggrin_o.gif.... maybe ifa unit is in a firefight and callin you you should be able to hear all the shots etc over the radio in real time.... so sometimes you would have to try an figure out what theyre saying over the backround noise.

Hmm.. I think that this is perhaps only doable for explosions / heavy vehicles.... to do this for every bullet is... impossible crazy_o.giftounge2.gif

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When playing OFP campaign & mission (BIS), the only way to distinguish recorded radio messages from different units was to listen their callsign ("this is Alpha, blabla..."). Hopefully there were severals voice actors.

I think it will sound better to mix some background noise in addition to radio white noise.

Here's a little demonstration (Papa-Bear is HQ / Alpha is truck / Yankee is armored / November is helicopter / Thunder is plane) :

- without background noise

- with background noise

Hell yeah!

Now that's what I'm talkin about! smile_o.gif

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When playing OFP campaign & mission (BIS), the only way to distinguish recorded radio messages from different units was to listen their callsign ("this is Alpha, blabla..."). Hopefully there were severals voice actors.

I think it will sound better to mix some background noise in addition to radio white noise.

Here's a little demonstration (Papa-Bear is HQ / Alpha is truck / Yankee is armored / November is helicopter / Thunder is plane) :

- without background noise

- with background noise

Do you have also the noise without talking in it? It would be great to add it to missions already for OFP1

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When playing OFP campaign & mission (BIS), the only way to distinguish recorded radio messages from different units was to listen their callsign ("this is Alpha, blabla..."). Hopefully there were severals voice actors.

I think it will sound better to mix some background noise in addition to radio white noise.

Here's a little demonstration (Papa-Bear is HQ / Alpha is truck / Yankee is armored / November is helicopter / Thunder is plane) :

- without background noise

- with background noise

Do you have also the noise without talking in it? It would be great to add it to missions already for OFP1

I was about to ask that, so if you want to share it please post a link instead of PMing it? smile_o.gif

Ontopic:

The idea is great, it really adds to the atmosphere! biggrin_o.gif

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Yes, I must agree with you wink_o.gif

New beep in ArmA tech video is deep clear crazy_o.gif

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yeah very good idea. Think i might use that in some of my own radio sounds if you dont mind hopefully this is added it would be so good.

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Sounds like a terrific idea, thouhg, maybe mics just take up the sound from very near (your mouth), so no background noise will be heard. Not that I know if this is true, I actually thinks that it should be some background noise.

smile_o.gif

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well ive recently tried this idea in some of my missions and it truly does add so much extra atmosphere it makes you feel that the other squads are more life like and in trouble calling for support down the radio and maeks the battles appear much bigger then they actually are as it sounds theres more squads in the fire fight. This is a must have to be put into Game 2

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