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remo

technical question concerning hidden selection

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Hi

I have a question to top addons maker / specialist in 3D etc.

When you have a model with a lot of hidden selection not visible, do the engine of OFP take them in account or do it behave as is the model has only the visible poly ?

In a other way, concerning the game speed/lag/etc is it better to have more model without hidden selection or is it the same to have only one model declined in 3,4,5 ways (with hat, no hat, ammunition, equipment ect) depending hidden or visible selection ?

I hope my question is clear.... and I thanks in advance the one who may answer to it

Remo

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Should have gone in here.

The engine takes everything into account, hidden selection(s) included (forget that, it's wrong).

(Good) Lods (Level Of Detail) are there for the purpose of keeping the game as lagfree as possible.

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As far as I know, hiddenselections are NOT rendered until you setobjecttexture them. This is what FDF did for their soldiers.

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I think that the vertices are at least transformed by the engine (I remember someone wrote this), so that hidden selections have a slight impact on performance, even when not drawn.

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Quick search for "hidden selection" in the O2 board came up with this from Suma.

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