remo 2 Posted February 16, 2006 Hi I have a question to top addons maker / specialist in 3D etc. When you have a model with a lot of hidden selection not visible, do the engine of OFP take them in account or do it behave as is the model has only the visible poly ? In a other way, concerning the game speed/lag/etc is it better to have more model without hidden selection or is it the same to have only one model declined in 3,4,5 ways (with hat, no hat, ammunition, equipment ect) depending hidden or visible selection ? I hope my question is clear.... and I thanks in advance the one who may answer to it Remo Share this post Link to post Share on other sites
JdB 151 Posted February 16, 2006 Should have gone in here. The engine takes everything into account, hidden selection(s) included (forget that, it's wrong). (Good) Lods (Level Of Detail) are there for the purpose of keeping the game as lagfree as possible. Share this post Link to post Share on other sites
MrZig 0 Posted February 17, 2006 As far as I know, hiddenselections are NOT rendered until you setobjecttexture them. This is what FDF did for their soldiers. Share this post Link to post Share on other sites
vektorboson 8 Posted February 17, 2006 I think that the vertices are at least transformed by the engine (I remember someone wrote this), so that hidden selections have a slight impact on performance, even when not drawn. Share this post Link to post Share on other sites
dm 9 Posted February 17, 2006 Quick search for "hidden selection" in the O2 board came up with this from Suma. Share this post Link to post Share on other sites
remo 2 Posted February 17, 2006 Ok thanks for reply and links Remo Share this post Link to post Share on other sites