major woody 11 Posted February 1, 2006 Would'nt it be cool (And realistic) if you could set a mine to detonate when destroyed? As far as I know you put this in the intfield of the mine Quote[/b] ]this addeventhandler ["killed", {_this exec "a_script.sqs"}] In the script you link to the script which it detonate when armored vehicles are near it. Does anyone knows this link, or know how to make the mine detonate in an other way  Share this post Link to post Share on other sites
pazuzu 21 Posted February 1, 2006 I just learned recently that mines dont behave like standard objects in that they won't respond to most commands. So if you try to name a mine and then setdammage 1 it wont work. But there are some good scripts out there that can create explosions with the option for different shell types. Share this post Link to post Share on other sites
macguba 0 Posted February 2, 2006 pazuzu is right, mines are very diffficult objects to work with. They don't obey most commands. As he suggests, fake it. Share this post Link to post Share on other sites